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"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

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Thomas:

--- Quote from: Daft Loon on October 08, 2015, 12:28:43 am ---Increasing the pyramidions top speed to squid level but retaining the current acceleration etc would be interesting to say the least. And for the tip box - "Place mines in front of charging enemies" after all the faster you go the harder it is to dodge them.

--- End quote ---


That would be pretty interesting. It'd take some effort to get up to speed, and after that it'd be incredibly hard to stop (with the poor acceleration).

Richard LeMoon:
A fundamental problem with the Pyra is the weight. It is stupidly heavy for being the second smallest ship in the game. A Galleon should not bounce off a Pyra. This is mainly because of everyone's desire for it to be a ram happy ship 'cause its got a pointy end. A new 'bonus damage for hitting a ship with this part of your ship' must be added to fix this problem. Keep the ram, lose the weight.

A second fundamental problem is that it is too easy to engineer to keep it in top maneuvering from. The solution, sadly, was to reduce the top maneuvering abilities and ability to take much damage. That is the only solution possible adjusting just numbers. My solution to this is not to change the numbers, but to change the ship. Make another catwalk (like the front) over the rear engine. Put two more small engines up there, further out than than the ones below. Attach them directly to the 'ramming' framework instead of the main hull. Combined with the other engines, your ship will be fast, nimble, with pretty fast turning ability. However, they are obviously much harder to maintain. Lose them and you are reduced to the current Pyra. On a burn in, you would be required to keep two engineers on engines (like most other ships). Once in battle, those engines will start to go neglected. This would put it on a more level playing field with the other ships.

Not sure why the hwacha was reduced to 2 degrees instead of 1 with no other changes. I had suggested the nerf to Heavy along with a buff by removing the ammo reduction, a slight damage increase, and a 1 degree reduction in hwacha jitter because people would complain about not having laser missiles anymore. Perhaps I should send another email.

nhbearit:

--- Quote from: Richard LeMoon on October 08, 2015, 06:44:12 pm ---My solution to this is not to change the numbers, but to change the ship. Make another catwalk (like the front) over the rear engine. Put two more small engines up there, further out than than the ones below. Attach them directly to the 'ramming' framework instead of the main hull. Combined with the other engines, your ship will be fast, nimble, with pretty fast turning ability.
--- End quote ---

I'm pretty sure Muse won't be changing ship models anytime soon, as such, this is not a serious solution. Even if they were willing to put in the work to basically make a new ship, there are definitely other ships for them to work on. Say, the Mobula, or the Spire, or even just by making a new ship. You've been playing this game for a while Richard, you should try to come up with something Muse could actually do. While I can't speak for anyone else here, I'd certainly be interested in what you think would be a workable solution.

BlackenedPies:
Besides its small size I don't think the pyra is overly-heavy. It weighs 200 compared to spire/goldfish at 150 and galleon at 320. A full speed goldfish does 1/3 more ram damage than a full speed pyra. Rams are primarily not for damage! They're for control and the extra weight helps.

Thomas:
If they were willing to change ships, and they might be open to it in a very minor way, I'd recommend just putting something directly in the back of the ship between the engines. Like some big barrels or crates, preventing players from doing a full circuit and potentially stopping them from hitting the top engine from underneath. Now it doesn't need the nerfs as much because it's harder to keep everything repaired. The change itself wouldn't require too much extra effort either, which is a nice bonus.

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