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"What's wrong with the Pyramidion? What's wrong with the Hwacha?" - Awkm

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MightyKeb:

--- Quote from: The Djinn on October 06, 2015, 05:32:52 pm ---
--- Quote from: Dutch Vanya on October 06, 2015, 05:04:21 pm ---The pyra should be good at ramming/ charging and nothing else.

--- End quote ---

I mean, I agree: that's the Pyra I fell in love with. But that's a hard balance to hit for low-level play where that's almost all people do with ANY ship.

--- End quote ---

That is the game's problem for evidently not encouraging players enough to put thought into their actions. And if they're not doing that then I dont think they really deserve to win over a charging pyra. If they are however, they're rewarded with easy kills. Or every novice match could become a pyramidion fest and breed hundreds of metamidion pilots who will immediately get their arses handed to them by better players with harder, better ships and learn to move onto more skill indexed strategies.

nhbearit:

--- Quote from: MightyKeb on October 06, 2015, 05:52:07 pm ---... every novice match could become a pyramidion fest and breed hundreds of metamidion pilots who will immediately get their arses handed to them by better players with harder, better ships...

--- End quote ---

While I don't agree with your statement. At least they'd be playing, and surely at least a few of them would go on to learn the rest of the game. The game seems to be actually pretty terrible at indoctrinating new players as is. If a Pyramidion fest is what it would take to get them invested in the game long enough for me to teach them what's what, then I'd be up for it.

Arturo Sanchez:

--- Quote from: Thomas on October 06, 2015, 12:49:21 pm ---I think just about everyone agrees the pyra needed a nerf, but it was taken a little far. Having more speed would make it a nice glass cannon, being able to pack a punch and keep up with the other ships. Right now it's just basic target practice.

--- End quote ---

Ah... I remember the days when a spire was a priority target.
But these days I almost always choose the pyra over the spire.

1. its ability to dodge is laughable. Its slow like a junker but because of the junker's thin hull (and superior armour) profile you need to be careful on where to aim. But a Pyra? Ha! Shoot that fattie because it has no hull and dies in seconds and it can't attempt to defend itself when hit on a blind side.
2. a charging pyra is effective if it gets close. Thats a big if. Because of its speed most mid range builds destroy it before a gat mortar can do any real damage. Gone are the days when a charging pyra was you staring at death itself.

A greater forward velocity will definitely be a step forward. You can fine tune the balance of everything else afterwards but giving back the pyra's ability to close distance and apply appropriate pressure is a definite must. Let the arrow fly true dammit.

Daft Loon:
Increasing the pyramidions top speed to squid level but retaining the current acceleration etc would be interesting to say the least. And for the tip box - "Place mines in front of charging enemies" after all the faster you go the harder it is to dodge them.

Dementio:

--- Quote from: Daft Loon on October 08, 2015, 12:28:43 am ---Increasing the pyramidions top speed to squid level but retaining the current acceleration etc would be interesting
--- End quote ---

I would test that.

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