Info > Feedback and Suggestions
to think pyra is even more sluggish than this now
Richard LeMoon:
Mortars? I never fly meta. No mortars or gats on my Pyra. No flamers on any of my ships for the same reason. But sure, we can go with that.
My biggest issue with the Pyra is still the ridiculous weight used to compensate for the desire to make it a ramship. It accomplishes that OK, but messes up all the rest of the physics. Even a Galleon will half bounce off a Pyra when ramming. If it is to remain a 'ram' ship, a special ram mechanic needs to be added, doing more damage to the ship on the 'pointy' end of your ship. Then the mass can be nerfed to where it belongs.
Dutch Vanya:
I always wanted the pyra to have a high top speed but bad acceleration. It should be devestating in straight forward charges/ rams, if it sets them up properly.
Richard LeMoon:
It would be pretty hard to stop once you had it going if you had poor acceleration. Could be a good balance.
BlackenedPies:
How do you calculate max speed with tools? I think at max speed with tools it should be around goldfish speed, the max speeds are listed 30.35 pyra and 40.11 fish.
It needs more acceleration than currently. Spire has twice the acceleration of pyra (4.50 vs 2.25) and a max speed of 28. The hull health is ok and turning/vertical are fine, it needs speed. Rams are for control.
I don't think only upping the max speed is the answer because the acceleration is like a galleon (2.10). Maybe a balance of acceleration and speed.
Daft Loon:
My guess for max speed with tools, based on real physics is the square root of the % of original thrust x original speed.
So for pyra with kerosene:
100%+150% = 250% thrust
sqrt(2.5) = 1.58
1.58 x 30.35 = 47.99
They might not implement it that way and i may have screwed up my math/physics but it seems reasonable
edit: you won't actually ever get that speed because by the time you accelerate to it your engines are damaged, adding a good guess for the average health an engineer can maintain to the thrust part would make it better
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