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to think pyra is even more sluggish than this now

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VomAct:
Pyras do need a forward acceleration buff, that much is clear.

However, that being said, I personally am grateful for this current meta of not taking pyramidions because it opens a lot more options for tactics and loadouts as opposed to matches with 4 metamidions and silly dps wars.  This is because those matches were boring for the most part.  Now, because of the added options introduced by stamina and the fact that there is no longer a clearly dominant strategy (metamidion + hades/flak pyramidion) the game is a far more interesting and vibrant experience.

Pyramidion is not a bad ship per se in its current state, it just no longer holds the monopoly on tanking, ramming, firepower, and speed.  It has been reduced from the clear best ship in the game to slightly less useful than the rest of the ships.  It is a solid jack-of-all-trades, master of none, but it isn't massively underpowered as Ceresbane suggests.  What the spire and squid buffs did, along with the pyramidion nerf, was make the game more balanced.

I stopped taking pyramidions after the nerf not because they sucked, but because I was so sick of flying pyras that anything else was an improvement.  All Muse did was make the other ships viable.  They did, of course, probably over-nerf the pyra, but restoring it to its former glory is definitely not the answer.  Perhaps an acceleration buff and a top speed buff, but the permahull is perfectly fine in my opinion.

Kamoba:
I mostly agree with VomAct..
If the pyra does get a buff (this is not likely anytime soon btw) I should only be a minor single change.
Turn, health or accel..
But not more than one of those...

Sarabelle Marlowe:

--- Quote from: Kamoba on June 26, 2015, 02:02:48 pm ---I mostly agree with VomAct..
If the pyra does get a buff (this is not likely anytime soon btw) I should only be a minor single change.
Turn, health or accel..
But not more than one of those...


--- End quote ---

I'm in the same boat, as it were. I positively hated being on a pyra as that more often then not it'd be meta. All meta all the time makes gunner a dull girl.

Even so, I agree the nerf was very much too harsh. A small buff (be it acceleration or health or maneuverability) just to make it a little more viable would be a welcome change. As I've mentioned in posts before, either make it so that it can handle being slow and clumsy by having it tanky-er or make it nimble enough to make up for being built out of moonshine soaked cardboard and duct taped dreams.

Omniraptor:
I would agree, adding a dedicated ramming damage bonus is a good idea.

Richard LeMoon:
Ramming damage is calculated (simplified) by speed x mass x impact modifier for part hit (and some other fiddly bits). I would personally like to see hotpoints on the ships adding either an extra damage multiplier, OR a different damage type.

This would make the new formula for a Pyramidian ram S x M x ID x P (P being the hotpoint) -OR-  (S x M x ID) + (S x M x P) where P can be any damage type.

I would personally prefer the second option, as it gives some interesting new possibilities. Piercing could be added to Pyramidian, more blunt impact to Galleon, and as a fun new feature, all engines could be given a bit of flechette.

Ships like Junkers and Mobulas would not get much, if anything.

I feel this could put the Pyramidian back in a better place, making it the low mass ship it should be. But it would still have it's ramming ability.

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