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to think pyra is even more sluggish than this now

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DJ Tipz N Trix:
I also believe that Pyra is quite weak as it is now.  Squids and Spires have almost double its hull health.  Odd.

BlackenedPies:
I don't think more health would help. It's the speed of a galleon with only 2 front facing light guns. It's outgunned at range and not maneuverable enough for close. It's small, easy to crew, and previously was fast. Making it tanky isn't a fix, give it speed!

Kamoba:
Anything the pyra is supposedly strong at can be matched and bettered by other ships... The squid, similar in size and profile, although harder to crew on, can be just as sneaky, and more effectively as it can reach flank positions and with many weapons can perform bi-fecta it just requires more practice than the pyra, extra benefits, squids perma hull is much more tanky...
The problem?
The figures for Pyramidions being most used, and with a high win count are still very high.
This could be attributed to the sheer volume of guides and video tutorials revolving around the pyramidion, showing how to crew it effectively and lack of information for other ships, this making it still the primary choice.
Also the pyramidions ability to crew easily and find the right roles easier means that when pilots do choose other ships, their crews failing to perform on other ships means they go back to the easier option, pyramidion.

In all honesty I don't see the Pyramidion being given good balance anytime soon because of the statistics...

It may be time to go on Pyra strike...
Stop using them and start stomping them hard, force the statistics to show their real position in the game...

Also I agree with Blackened... It needs speed... If it can't tank a fight it should be able to put up a fight...
But the stats aware holding muse back

Arturo Sanchez:

--- Quote from: DJ Tipz N Trix on June 23, 2015, 02:14:34 pm ---I also believe that Pyra is quite weak as it is now.  Squids and Spires have almost double its hull health.  Odd.

--- End quote ---

that was the first major complaint of the nerf.

A ram ship with a hull nerf=wha?

But us being so use to old squid and only spire, that isn't the worst of it. What really screwed it up was its ability to charge an enemy ship nerfed.

A Pyra was the forefront charging ship. It gambled everything on a successful charge into the enemy, made fairly successful for its fast forward acceleration.

To top a charging pyra you had to either be a freakishly good disable the guns or well timed hwacha.

Squidslinger Gilder:
Muse should really not make design decisions based on use or win counts. Its really dumb. I can see why they'd do it, but you can't make decisions on ships that are novice vessels. Squids win rate went up likely entirely because vets started using it again and beating the snot out of everyone. I almost exclusively use Squid now aside from Dunes where I'll use Rocketfish. But that is a small drop in the bucket because Fish and Pyras are novice selectable vessels. They are also easier to crew and pilot than squids. By using Muse's logic that means literally both Pyra and Fish should be nerfed to the point they have 1 point of hull HP and literally cannot move at all, just sit there in one spot shooting. Then you'll force people to stop using them and shift to other ships. Which is exceedingly dumb.

The Pyra cannot be balanced for current GOIO the way some of you want because the version everyone idolizes is from a version of the game that was inferior and needed the Pyra that way to be fun. The charging Pyra was established and worked because it had no equal. The game moved so piss poor slow and lagged like hell to the point a charging vessel had great advantages. Well after they nerfed sniper play into the toilet.

However, with stamina and the return to a higher speed play style of game, a slow vessel that cannot turn well and has poor HP is a liability. There are too many counters. The Galleon can be slow but it has broadsides that can turn the battle around quickly. Pyra has one massive blindspot. So if you make it rammy and turn like a beached whale, it won't help when you can just avoid it and get in the blindside. Sure it would work vs noobs but in competitive play, charges would be a huge liability. Now, make it very beefy, able to tank better, and you've got a chance to at least turn the tables as long as it isn't vs a rocketfish. But still, the vessel is a liability against fast ships right now.

The only option is to return the Pyra back to it's original, which no one but launch players remember. A Pyra which turned better, moved better, and was able to fend off faster vessels in the hands of a good pilot. Balance that with weaker hull and you've got a balanced vessel. Then as I've suggested many times now, you add a new "charging" exclusive vessel which has fewer blindspots so it can fend off faster vessels if it misses a charge.

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