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to think pyra is even more sluggish than this now
Arturo Sanchez:
https://www.youtube.com/watch?v=4glPEk-9x60
I mean lookit that.
Thats some sluggish turning. In the old Pyra most pilots kept arc mainly to clever predictive than "too op turning."
A mortar nerf might have fixed the majority of the whining about the metamidion. lower its explosive increase its shatter.
Dementio:
Can you talk about balance of a ship when it is the only ship taken in a match? If there are only Goldfish or only Galleons in a match, chances are the one who has arc first has an easier time.
In a match of only Pyramidions, there is no other possibility than turning the front to the enemy as soon as possible. A Pyramidion is too slow to escape even another Pyramidion and when a Pyramidion trys to hydrogen out of the way, chances are the other one is just as fast, as long as the pilot has good reflexes. Same with only Goldfish and only Galleons against each other, with all the ships having the same speed, there is barely any outmanouvering, there is only hoping that the other pilots and crew make more mistakes or have worse reflexes.
I don't want to remember that match.
Arturo Sanchez:
I just want pyra to be back to being a slow turner with fast forward acceleration (and the hull to effectively use it).
Not a light galleon...
It doesn't have to be back to its former glory. Just speed up its forward thrust to more than it is now and its hull to be higher than it is now but not as high as b4.
And ye... the mortar idea. I just want the ships to be back to the way they were meant to be played.
And I showed this particular match because of that ramming and losing arc and the time taken to regain arc. All the same ships, all sluggishly trying to maintain arcs on each other. And as demonstrated by every ship there were ways to avoid giving arcs wit either vertical movement or forward movement. Sure a squid or goldfish might have showed more (the way I use to counter them by flying to the blindside and circling with the pyra hard clawing and me shooting its engines-all while using goldfish carro flame bifecta).
reflecting on those complaints. I stick to what I said then that pyra was fine (I'd be ok with a slight general nerf-but what happened to it was way too harsh). Like all ships it had its weaknesses. Not exactly the fault of the ship if people were too dumb to exploit them.
also ye... the "they ain't no leuosi"... yeesh... that musta burned to hear.
What next? blenderfish too OP? oh wait... crazy king too hard?
BlackenedPies:
Revert back to the old horizontal acceleration. It doesn't need turning or hull if it has speed.
Squidslinger Gilder:
I 2nd this move to make the Pyra even more shitty than it already is. Return us to the lawn dart days and make sure it's hull stays ultra weak making it's ram ability non existent. Then Goldfish, Squids, heck even Junkers can fly around it, laughing merrily all the way while the Pyra's crew curses the day their captain was born for even picking such a useless ship.
Heck lets just take away all turning entirely, make the Pyra only able to move in 2 directions and have to be turned by Allies who gently ram it in the direction it needs to go! Yay!!!
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