Gunner stamina threadEngineer stamina threadPilot stamina threadNow that stamina is out of devapp and in full test mode, we can discuss likes/dislikes and suggestions more broadly.
I have played as both pilot and gunner since the very first day stamina hit Devapp (a few months ago), and have made many comments on it. One was that it was a game changer for pilots... which it has been. Slow ships don't get much benefit, and fast ships get a lot. Engineers, negligible. Gunners... stamina is a novelty, much like gunners themselves for most builds.
As a pilot, I have not felt any real difference in having a gunner over an engineer. As a gunner with a good pilot, I rarely use stamina, and mostly for a faster reload. Otherwise, it just does not feel useful enough.
The suggestions I kept asking for were the ability to use stamina to get on a hot/damaged gun and use it at near full ability until stamina ran out (new achievement: 'Too hot to handle.' - Kill/break X something using an overheated gun) . Perhaps even get on a broken gun with severe impairment. The other suggestion was to give stamina recoil reduction (30% or so to make up for the loss in heavy). This would benefit all ammunition on about half the guns. Remove the arc changes and put them back on ammos (I like that) With these changes, double stamina time.
So, now that stamina has seen real combat over many matches, what are your thoughts on gunner stamina? What could be improved? What is not balanced? What additions/removals would you make?