Used the flamethrower a bit. I like the idea of the change, but in practice the hitbox for other ships seemed crazy weird.
For instance I was using a flamethrower while facing the front of a junker. With other guns like artemis, gat, carronade, etc; you're able to shoot the side guns or even the engines if you're able to aim well. Even with these in view, when trying to shoot them every flamer shot seemed to hit the hull, with the hit marker showing in an area I wasn't even close to; and even weirder there was hit marker floating in the air and counting as hull when I tried to shoot the lower guns.
If this weirdness gets fixed, it should be fine. Currently the flamer can set an incredible number of fires all over the ship. You can be above the ship, aiming down and hit their balloon, hull, and other components if you aim moderately well. With this adjustment, you'd only end up hitting the balloon. The gun will be a lot less effective in competitive, but should be a lot more balanced for pub matches. Maybe.