*sigh* I am not liking heavy weapon nerfs. They're in a weak enough place as it is. Carrofish are good, but the only "OP" bit, in my opinion is the ability to "slow blend"-sit out of arcs, and slowly kill someone via constant balloon lock. I've won matches that I shouldn't have been able to that way, especially against ships like the junker, and the better fix is to simply change balloon rebuild times. Carronade effectiveness is needed to enable Goldfish and Galleons have a good role outside of frankly, niche options (Lumberfish).
What a Carrofish should be good at is a fast death-or-glory attack-pop balloon, shatter armor, and ram, with support of side weapons. That's where I'd like to see it end up.
Nerfing heavy clip is going to hurt the galleon, which already struggles without support ship. (Though I did see some impressive Ryder galleons a few months back.) Still. I don't think we want the ability of Hwatchas to long-range disable removed, especially since that takes impressive gunning unless you're stationary completely stationary, be it on Goldfish or Galleon. (I can't speak for Spire, as I rarely pilot it outside of long-range builds.)
This honestly feels like an attempt to nerf anything that's fun and effective, rather than buff things that are less effective to that level.
(Edited with more context.)