Solution to the heavy clip issue would be reverse arming. That means the secondary damage is turned off after a certain range.
Primary: Piercing. DPS similar to Wirlwind Gatling. Unaffected by range.
Secondary: Piercing as well. 150 meter range limit.
Eris Quad Machine Gun | ---------------------- | ---------------------- | ---------------------- | ---------------------- | ---------------------- |
Piercing
| 6
| 0.2 | 0.2 | 1.5 | 0.2 |
Piercing
| 3 | 0.2 | 0.2 | 1.5 | 0.2 |
| | Balloon | Hull | Armor | Component |
| Modified Primary | 1.2 | 1.2 | 9 | 1.2 | 150m to max range |
| Modified AOE | 0.6 | 0.6 | 4.5 | 0.6 |
| Modified combined | 1.8 | 1.8 | 13.5 | 1.8 | Under 150m |
| Clip pri/combined | 480/720 | 480/720 | 3600/5400 | 480/720 |
| DPS pri/combined | 19/28.9 | 19/28.9 | 144.4/216 | 19/28.9 |
| DPS with reload | 13/19.5 | 13/19.5 | 97.5/146 | 13/19.5 |
| | | | | |
Clip size | 400 | | | | |
Rate of Fire | 16 | | | | |
Time to shoot clip | 24 seconds | | | | |
Reload time | 12 | | | | |
Total time | 36.9 | | | | |
| | | | | |
By comparison, Gatling DPS is
111.7 to the armor. However, with the high jitter, the Eris would shoot pretty much everywhere on the ship. Damage to everything else is minor, so guns, engines, and balloon would act like a shield against it. Up close, this thing would be terrifying to the armor.