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Converting Light to Heavy
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Topic: Converting Light to Heavy (Read 91846 times)
MightyKeb
Member
Salutes: 78
[GwTh]
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Re: Converting Light to Heavy
«
Reply #120 on:
May 03, 2015, 10:56:45 am »
My question is, why heavy clip?
Is this our beloved Maelstorm or...
OH, I GET IT
ELECTRIC STORM!
a-anyone?
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Richard LeMoon
Muse Games
Salutes: 284
[Muse]
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Re: Converting Light to Heavy
«
Reply #121 on:
May 03, 2015, 11:18:05 am »
Well... heavy clip because it was the ammo on the Gatling that had the same firing time as my animation. No other reason. In hindsight, I should have timed heatsink, and made my animation match that.
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ShadedExalt
Member
Salutes: 76
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Re: Converting Light to Heavy
«
Reply #122 on:
June 29, 2015, 07:35:23 pm »
Raise the ROOOOOOF
(Bump)
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Converting Light to Heavy