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Handicap system..

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Crafeksterty:
Yeah, its close to taunting the opponents.

There are allready ways to handicap oneself like mentioned.
To be honest, once Coop or Adventure mode punches the shelves in the face, then we may have more competent players. Like players that play coop, get accostumed to the game, then bring their known skills to pvp so we wont need to think too much about noobs and whatnot in pvp because they will know how to intereact around ships.

So there wont be a need for any kind of handicap whatsoever.

Kamoba:

--- Quote from: Thomas on March 05, 2015, 10:59:45 am ---This sounds like "I'm so much better than you that I have to gimp my ship for this to even be close, and I'll still win."

Players basically do this already, when competent teams bring silly ships or try to go all gunner/pilot. It may make the match a little closer, but it's also incredibly insulting to the other team.

--- End quote ---

Insulting to the other team?

This is a matter of opinion with no correct answer.

Clan of talents players press play on match maker, the enemy are all novice/fresh from tutorial players.

The clan takes regular load outs and are branded evil puppy murdering pub stompers abusing their mlg pro talents to torture the weak.

The clan takes all gunner or all pilot load outs, one different repair tool each, chemical spray man who's job it is to make sure everything is chemed, spanner guy, his job is to rebuild broken components, pipe wrench guy, this guy is normally the actual gunner, who's job will involve both the guns (because gungineer does not exist on this gimp ship..) and Mallet guy who is in charge of repairs on recently rebuilt components, whoever has time takes helm, normally the spanner and mallet guy taking turns..
For playing like this the clan is insulting the enemy for giving them a fair fight while challenging their own abilities and capabilities.

So who is the winner? The clan who any time they have anyone lower level than them leaves the lobby?
Oh wait, those guys never get to play a game and wind up leaving (may they dota in peace)

It is not an insult to put more of a challenge upon yourself if you know your enemy is in an unfair fight, it is a sign of respect and it gives them a chance to have a fight in which they get a few kills and don't rage quit the game after a 5-0 while swearing about elitist try hards....



Kamoba:

--- Quote from: Crafeksterty on March 05, 2015, 11:04:00 am ---Yeah, its close to taunting the opponents.

There are allready ways to handicap oneself like mentioned.
To be honest, once Coop or Adventure mode punches the shelves in the face, then we may have more competent players. Like players that play coop, get accostumed to the game, then bring their known skills to pvp so we wont need to think too much about noobs and whatnot in pvp because they will know how to intereact around ships.

So there wont be a need for any kind of handicap whatsoever.

--- End quote ---

Yes I really hope coop and adventure become a training grounds for a thriving pvp, and not a graveyard pvp hidden under the shadow of "casual" coop players :(

Richard LeMoon:

--- Quote from: Maximillian Jazzhand on March 05, 2015, 04:50:14 am ---fighting games, rts, rhythm games, fps, mmos, mobas do no such thing and for a very good reason.

--- End quote ---

Ya, except that they do. A lot of popular games have had handicapping systems, either voluntary or automatic. Some are hidden within the game and are dynamic to help out whoever is behind at the time.

The point of these systems is fun=money. Getting stomped with no chance of winning = no fun. I have noticed that the MLGpro guys in this game never seem to have fun anyways. It is win or nothing to them. The rush of the win is all that matters. They care nothing for the fun of others. The game is ONLY about getting good and getting to the top.

I, personally, would rather give players a hand up. More fun= more players = more money. You don't make money by catering to the few at the top.

Thomas:
I'd be perfectly fine with a hidden handicap system, and it wouldn't be all that hard to implement since we have a fairly accurate MMR system. Sure you don't always get put into a match with people equally rated, but the system makes a pretty good prediction on who's actually going to win. It'd be feasible to change a damage output modifier on the team with the lower or higher MMR. Things might get a little complicated when teams have a mix of a really high rated ship and really low rated ship, but it should work out fine.


For Kamoba's case, there's no clear answer. It's actually something my clan runs into a lot. Do we go try hard and bring our best to this fight against some level 10's? Or do we go absolutely silly and have all harpoon squids? For us, we don't want to insult our opponents by bringing something stupid and still winning, but we don't want to grind them into paste either. There's a lot of little ways to handicap yourself without declaring it to the world and hurting feelings too severely. I won't bring a lame loadout to a competitive match anymore than I would to a serious pub match, but maybe I'll communicate less or bring a ship that's more difficult for my crew and myself.

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