Info > Feedback and Suggestions
Handicap system..
HamsterIV:
The easiest way muse could cater to this would be to add more harpoon achievements and other achievements that require players to act outside the meta. Such as:
2 gunners on a ship
All pilot crew
Only using explosive weapons
Without bringing fire extinguisher/chem spray.
RearAdmiralZill:
--- Quote ---The point of topic was just a random thought though and see opinions and if it was worth sending as a feedback idea directly to muse, I don't really want to argue to hard for it but felt obligated a little cause it was my random thought haha..
--- End quote ---
By all means, you're free to defend your initial ideas. No harm there. In the end, these are all just opinions.
At this point, I don't even think a sudden population boom would "fix" the current "situation" that we have with old vs new players. All of those people would be new, and the current matchmaker would still match us with them from time to time. It would just be less frequent I suppose.
I see a lot of these threads floating around about how to help the new players, but I'm very disconnected by the idea that they need that much help. We all started from nothing, and enjoy Guns very much. It is very much a game outside of many "norms" out there in terms of co-op requirements, taking orders from potential strangers, etc. I figured this all out before tutorials, or novice mechanics.
And that isn't to belittle anyone of course. Can the game better convey these ideals of the game right out the gate? Sure. I think effort spent developing ways to let people know those ideals without guesswork is more worthwhile than trying to make things "easier."
Kamoba:
Or as I've mentioned before if the game was marketed towards a different audience outside of FPS (Which Howard is looking at doing, yay \o/
Arturo Sanchez:
--- Quote from: HamsterIV on March 05, 2015, 04:12:24 pm ---The easiest way muse could cater to this would be to add more harpoon achievements and other achievements that require players to act outside the meta. Such as:
2 gunners on a ship
All pilot crew
Only using explosive weapons
Without bringing fire extinguisher/chem spray.
--- End quote ---
No. I just finished those nightmare achievements. Don't put me back in there.
Richard LeMoon:
To the people saying to nerf the higher skills instead of buffing the lower, that makes no sense in the case of clans practicing. You need your ship and crew to perform exactly as they would in a competition. And you need your foe to be a real danger. That is why you give the less skilled team the buff.
--- Quote from: Maximillian Jazzhand on March 05, 2015, 03:37:21 pm ---
/thread.
--- End quote ---
I think not. You don't get to call an end to a discussion you want no part in, and have nothing useful to add to. I am not making an attack, but so far your current strong opinions on new players have been:
-Don't let them play with me. (lock them in novice)
-Don't let them play the game modes I like. (lock them out of CP)
-Don't give them a hand's up. No other games do. Ever.
-Make leveling harder. (reduce achievement rewards)
-The only reason to play is to get good.
-If you can't get 'good', you should not be playing.
-Novice is like a dog pit. Anything that survives the mauling might be worthy of playing with me.
-Don't put in any ridiculous achievements. I will be compelled to have no fun getting them.
Really, it seems like you never want to see another player until they are a fully fledged MLG gamer. You can solve all these issues by just making custom games and inviting people that meet your approval. The rest of us will continue to ponder ideas on how to get more people into the game, have fun, and stay long enough to actually get into the swing of things.
If the restrictions you are asking for were in the game when I started, I would not be here now. I, along with most other players, are not interested in jumping through hoops of fire just for the right to play with the 'best'. I play to be entertained. Nothing more. Nothing less. Being able to offer less skilled players something extra would be helpful on multiple fronts. Any 'buffs' they get would gradually vanish as they got better, and would not be offered at all on similarly skilled teams.
Would it become something that was expected? Without a doubt. I see nothing wrong with that. Though, if it was set up properly, novices would never even know it existed. Teams that were clearly stacked would have no problem offering. Stacked matches would no longer start with a forlorn "GG" of inevitability. You could still bring your 'A' game, and have a much larger practice pool.
There is nothing wrong with giving a someone a head start, and it would not ruin the game. It might do well to dampen some of the elitism that is going around.
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