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Minotaur is unbalanced!

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BlackenedPies:
You are correct. The mobula and junker are very light and they move a lot when hit. Longer/wider ships are also effected more when shot far away from the center of mass.

The biggest difference is where you get shot at. The further away from the center of mass the more they move. So shooting a mobula in the middle won't do much but if you shoot the sides it moves a lot.

Richard LeMoon:
I want it to be a support gun with no component damage and enough armor and hull damage to be a good compliment to a light gun with explosive.

Without buff, and if every shot hits, it does less than even a Heavy Flak against armor. A mallet can keep up with even two of them. Even a Spanner can keep up with one. That leaves you one light gun on a Goldfish to break the armor AND destroy the hull. Believe me, that is a slow slow kill even if you do have complete control over the other ship.

Taking one slows a match down, simply due to lack of damage output. Even on a Galleon or Spire. On a Goldfish, it is dreadful.

Lanliss:
As far as I can tell, that is its purpose. It is supposed to push people around, and breaking components helps it as a support. You are supposed to push someone out of an arc they have on your teammate, then break components. This allows your teammate to mop up the broken remains of the enemy ship.

Crafeksterty:
Yupp. If you want to counter it, just bring moonshine and tap it for every minotaur shot.
If hes using heavyclip, its easy to tap against.

Il just say it again, if we had a stabilizer pilot tool, it would make more sense of a counter versus something like the minotaur, moonshine is our best option right now.

Mean Machine:

--- Quote from: David Dire on February 26, 2015, 12:23:53 pm ---Short range really doesn't seem that great of an idea, maybe reduce the effect over range traveled, but I greatly dislike a short range idea. For starts, it would basically be another Carronade.

--- End quote ---

Yes it does make sense. Actually it doesn't make sense at all that it's long range. I expected this weapon to be defensive weapon against brawl/ram ships, to throw them of arcs when they get to close, not to snipe stuff on opposite side of map. There is no reason for it to have such a long range, because only thing it does from 2000m away is being really annoying.


--- Quote from: Richard LeMoon on February 26, 2015, 12:54:18 pm ---It does not actually do enough on its own. If it did, you could put it on a Goldfish and kill something in less than ten minutes. That is why shatter needs to go and something more substantial has to be put in.

--- End quote ---

If you only use front gun on fish, then yes, it will take 10 minutes.

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