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Minotaur is unbalanced!
Sedrion:
--- Quote from: Mean Machine on February 27, 2015, 03:52:07 am ---
--- Quote from: David Dire on February 26, 2015, 12:23:53 pm ---Short range really doesn't seem that great of an idea, maybe reduce the effect over range traveled, but I greatly dislike a short range idea. For starts, it would basically be another Carronade.
--- End quote ---
Yes it does make sense. Actually it doesn't make sense at all that it's long range. I expected this weapon to be defensive weapon against brawl/ram ships, to throw them of arcs when they get to close, not to snipe stuff on opposite side of map. There is no reason for it to have such a long range, because only thing it does from 2000m away is being really annoying.
--- Quote from: Richard LeMoon on February 26, 2015, 12:54:18 pm ---It does not actually do enough on its own. If it did, you could put it on a Goldfish and kill something in less than ten minutes. That is why shatter needs to go and something more substantial has to be put in.
--- End quote ---
If you only use front gun on fish, then yes, it will take 10 minutes.
--- End quote ---
That is what i mean....the weapon is better when his range is maximum 400 - 500m. So you can use it do defense not over 2000m
Zirilfer:
Currently, I'm liking where the Minotaur sits, sadly though, it looks like a junker hard counter, which is not what that ship needed at all. For now I'm abstaining from the junker until I can find a build I like, and works against mino.
DrTentacles:
So basically, the only thing that *doesn't* hard counter the Junker are Gat/Mortar builds?
Indreams:
--- Quote from: DrTentacles on February 27, 2015, 05:00:13 pm ---So basically, the only thing that *doesn't* hard counter the Junker are Gat/Mortar builds?
--- End quote ---
Add Hwacha builds. Hwacha spread is easy to miss junker hull.
Omniraptor:
Well, junker is explicitly weak to blending and decent against everything else and really good against gat/mortar.
But given how common gat/mortar is that makes junker really strong.
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