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Minotaur is unbalanced!

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Saull:
Is there a way to do reverse arming time? Like the blast from the cannon begins to disapate after a certain distance that way it can keep a role as a long range disrupter without losing too much utility at the more dangerous mid to close ranges?

Omniraptor:
I would like to leave the impact only at close range, instead of current where we have weak impact close strong impact far.

We should have strong impact close weak impact long range. The shatter is already good enough for long-range disable. It's basically a merc with no aoe but easier to shoot.

Lanliss:
Everyone who says this gun needs to do more, it is meant solely as a support. It is not meant to carry anything at all. You are supposed to use it as a disruptor, and it is not meant to do any hull or armor damage, nor is it meant to be used to kill. It needs to stay as a support because as soon as it can break armor it will be over powered.

If you disagree with that then please explain why, as I have not actually played with the gun, I am just going off the stats I have read, and the Dev fireside chat where they said it was a support only gun.

EDIT: Also, it should not go into light gun slots. Can you imagine being broadsides by a junker with double mino? Really, most ships would be able to double mino in one way or another, and that would just be insane.

And does anyone think it needs a name change? Minotaur does not seem like a name for a support gun. Considering the Roman-esque naming of most things (Pyramidion, Galleon, Chimera) I would not mind a mythology based name, just not Minotaur in my opinion. That seems more like a damage focused name.

Dementio:

--- Quote from: Sedrion on February 26, 2015, 12:12:10 pm ---The second point is a question.
Why you can push a big ship better then a little ship? We tested that you can throw a big ship better than a little one.

--- End quote ---

Probably, because bigger ships have more area that are more off-center? A squid is almost like a little ball, everything is clustered together, but a Galleon has so much length, you can hit a spot so far from the center that the spin effect gets increased by a ton.

You can try shooting a Spire, it is probably one of the tallest ships, but you can't spin it as easy as other ones.

Sedrion:

--- Quote from: Dementio on February 26, 2015, 04:06:38 pm ---
--- Quote from: Sedrion on February 26, 2015, 12:12:10 pm ---The second point is a question.
Why you can push a big ship better then a little ship? We tested that you can throw a big ship better than a little one.

--- End quote ---

Probably, because bigger ships have more area that are more off-center? A squid is almost like a little ball, everything is clustered together, but a Galleon has so much length, you can hit a spot so far from the center that the spin effect gets increased by a ton.

You can try shooting a Spire, it is probably one of the tallest ships, but you can't spin it as easy as other ones.

--- End quote ---

ok i didnt test this but i think a lighter ship must be harder hit than a big ship who weigth more... or im on the false mind?

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