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Minotaur is unbalanced!
Sedrion:
Sorry if i write a new topic fr the minotaur, but this weapon is to overpowerd for this game. (sorry for my english)
First point is that the minotaur have a to long range. you can shot another ships from one end of the map to the another end. Other ships cant do anything to stop it. Is will be better if you change the range from this weapon to "short range" and change is so you can add the minotaur on a little weapon slot. So it will be balanced.
The second point is a question.
Why you can push a big ship better then a little ship? We tested that you can throw a big ship better than a little one.
Please balance the game .... it didnt make fun to play Guns of Icarus if this weapon is on an ship.
Yours sincerely
Sedrion
Kamoba:
Yes the gun os not very balanced at this time, there are many suggestions about possible changes.
I think it should stay as a Heavy gun, maybe a light gun equivalent could be added but there is a shortage on heavy weapons and this gun helps fill that.
Range: I think it would work well as a short range weapon too.
Regarding ship size: The gun effects ships based on mass (weight) and its effect in relation to the centre of mass. Making "bigger ships" (I assume you mean Goldfish?) more affected as the goldfish has reletively low weight and a very long profile, making it weak against the centre of mass, all the gunner has to do is shoot nose or tail.
Where a Galleon (Big ship, very heavy) is still not greatly effected by the new weapon.. Unless you're using Phoenix Claw at the time of being shot.
Also the gun is incredibly effective against Squid, which is a small ship, so that's why I assume you were using a goldfish...
David Dire:
Short range really doesn't seem that great of an idea, maybe reduce the effect over range traveled, but I greatly dislike a short range idea. For starts, it would basically be another Carronade.
BlackenedPies:
I originally assumed it was a close range gun. I like a short range idea of around 500m. This would give the ship defence against most dps weapons (gat range 450, H carro 425).
Like Kamoba said, the farther away you shoot it from the middle of the ship, the more it pushes.
A Minotaur gunner will shoot at the side of a ship that is moving towards the Minotaur, and the front or back of a ship that is moving sideways.
Richard LeMoon:
A partial solution would be to nerf/buff heavy clip a bit. Give it 95% recoil reduction instead of 100%, and compensate in ROF or clip size.
Also, remove shatter.
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