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Pyramidion and minotaur cannon - feedback.

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Dr Brobotnik:

--- Quote from: Crafeksterty on February 26, 2015, 11:35:17 am ---Dr bobotnik, try. Just a simple touch of monshine is enough to render any turning movement. So when you get hit by a minotaur, simply hit moonshine for the small second youl get hit again and then you dont have to keep moonshine on for that long.

The time it takes to fire heavy clip Minotaur is quite long so youl have enough time to turn back and hit moonshine just before another shot. And its only 3 shots if he has heavy clip.
Like you cant just not be try something. And really it renders a person managing the gun and the gun slot on the enemy ship very obsolete if you can use moonshine versus minotaur well.

--- End quote ---

That is not the point. My problem is how much you MUST do to cope with one gun. You have to: damage your engines, reduce your abilities to target another ship due to the reduced turning rate, focus a very spcific ship, and bring moonshine - when many other items of the same loadout slot exists. It simply seems like too many musts for one weapon. Another ship on the enemy team may deck itself out specifically to deal with you, fully aware of that they won't be targetted by you in return. Basically, by forcing you into a specific setup with one weapon, other enemies can exploit you.

DJ Logicalia:
I get your point, but that's basically how every gun works

ShadedExalt:

--- Quote from: Mr.Disaster on February 26, 2015, 11:25:22 am ---Junker doesn't have an automatic trifecta. It takes some skill to position your ship correctly for that, and it works only with high-arc guns.
Mobula have it's gun slots spreaded widely so it also doesn't have trifecta on all guns (I learned it the hard way, trying to have tripple hades build).
Pyramidion has bifectas on everything except double merc.

I'm afraid that all we'll get from minotaur will be new meta with ships focusing on disabling power. Glorious artemis will be welcomed back to the strict meta.

--- End quote ---

I did say CAN, you know.  And it's far from hard to get trifecta on Mob.  Also, I'm pretty sure I heard somewhere (Crafeksterty, I think) that if they're far enough away and you position yourself right you can get Hades trifecta.

DrTentacles:
You can get a "fake trifecta", with a 0 degree overlap if you have Hades top, and on the two inner wing. However, if you put two Hades on one wing, the center Hades gives you a 25 degree trifecta.

Crafeksterty:
What Logicalia said.

I mean Chemspray can have almost the same description versus flamers.
There is more components to take care of and more players (2 atleast) that take part in chemspraying just to make a LIGHT gun useless.


What we do against minotaur now, is the same as other weapons, just radically different.

Stay lower than the enemy ship if his guns are mercuries. Which can have tons of disadvantagous variables.
Take chemspray on 2 engineers, make them do chemspray cycles every 15 seconds or before firing, which has disadvantagous variables there too.
Stay higher versus Artemis
Dont hit mines, or go straight into a ship laying mines. (lol most basic one)
Dont get rammed (Impact bumpers)
Constant ground pound (Impact bumpers + Drogue chute)


I mean, people asked for a stabilizer pilot tool before, and if it existed it would make more sense to stabilise your ship versus minotaur. But for now we just have Moonshine.

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