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1.4.0 Pyra. Too much stick?

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Omniraptor:
I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.

ShadedExalt:

--- Quote from: Omniraptor on March 03, 2015, 09:46:43 pm ---I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.

--- End quote ---

So MOAR Squid?

MightyKeb:

--- Quote from: ShadedExalt on March 05, 2015, 09:24:31 pm ---
--- Quote from: Omniraptor on March 03, 2015, 09:46:43 pm ---I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.

--- End quote ---

So MOAR Squid?

--- End quote ---

The new pyra:
>4 engines
>still accels like a galleon

Dementio:
Changing the design takes a lot longer than changing numbers. This is why Muse only changes numbers and doesn't even try bothering with design changes.

RearAdmiralZill:

--- Quote from: Dementio on March 06, 2015, 07:29:00 am ---Changing the design takes a lot longer than changing numbers. This is why Muse only changes numbers and doesn't even try bothering with design changes.

--- End quote ---

I've wondered a lot about "what if the only hope to make the pyra "less popular" was a redesign." Like you say, it's a lot of extra effort, and typically something I never suggest as a balance fix because of it. Food for though I suppose.

That said, I stand by my original post of keeping the speed nerf, and altering/reverting the hull nerf.

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