Main > Gameplay
1.4.0 Pyra. Too much stick?
Omniraptor:
I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.
ShadedExalt:
--- Quote from: Omniraptor on March 03, 2015, 09:46:43 pm ---I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.
--- End quote ---
So MOAR Squid?
MightyKeb:
--- Quote from: ShadedExalt on March 05, 2015, 09:24:31 pm ---
--- Quote from: Omniraptor on March 03, 2015, 09:46:43 pm ---I like hamsteriv's idea of splitting the main engine into 2, one repairable from below the other not.
--- End quote ---
So MOAR Squid?
--- End quote ---
The new pyra:
>4 engines
>still accels like a galleon
Dementio:
Changing the design takes a lot longer than changing numbers. This is why Muse only changes numbers and doesn't even try bothering with design changes.
RearAdmiralZill:
--- Quote from: Dementio on March 06, 2015, 07:29:00 am ---Changing the design takes a lot longer than changing numbers. This is why Muse only changes numbers and doesn't even try bothering with design changes.
--- End quote ---
I've wondered a lot about "what if the only hope to make the pyra "less popular" was a redesign." Like you say, it's a lot of extra effort, and typically something I never suggest as a balance fix because of it. Food for though I suppose.
That said, I stand by my original post of keeping the speed nerf, and altering/reverting the hull nerf.
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