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1.4.0 Pyra. Too much stick?

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Ayetach:
I suppose to compensate the hull nerf in the mean time, one can order the buff engi to beef up the hull armor right before engagements.

MightyKeb:

--- Quote from: Ayetach on March 03, 2015, 11:34:42 am ---I suppose to compensate the hull nerf in the mean time, one can order the buff engi to beef up the hull armor right before engagements.

--- End quote ---

Then it becomes junker v2, hard armor but frailer than a squid once it hits 0. I mean, aside from the front guns when you look at pyramidion its very much the opposite of junker. More exposed hull, can charge back and forth, more viable when ramming, less viable when broadsiding. Why would you buff the hull now? Why would you even require a buff engi to run the ship right? Hell buffing the hull of a pyra before 1.4.0 would have brought you even better results. I dont use the pyra as much as I used to, but I dont want it to go down like this

RoastinGhost:
I speak from limited experience, but how about this- roll back 1.4.0 changes, but reduce turning acceleration or maximum rate? I like the idea of a tanky but slow-turning charger.

Also, making the main engine not repairable from the bottom would make the ship a little harder to crew, and make pilot's tools a bit harder to rely on. How does that sound?

BlackenedPies:

--- Quote from: RoastinGhost on March 03, 2015, 06:44:10 pm ---I speak from limited experience, but how about this- roll back 1.4.0 changes, but reduce turning acceleration or maximum rate? I like the idea of a tanky but slow-turning charger.

Also, making the main engine not repairable from the bottom would make the ship a little harder to crew, and make pilot's tools a bit harder to rely on. How does that sound?

--- End quote ---

I like the idea of reducing acceleration. Making the engine not repairable from the bottom would render the pyra nearly obsolete. It would be interesting but ultimately I feel that the 3 engine repair is essential.

Indreams:

--- Quote from: RoastinGhost on March 03, 2015, 06:44:10 pm ---Also, making the main engine not repairable from the bottom would make the ship a little harder to crew, and make pilot's tools a bit harder to rely on. How does that sound?

--- End quote ---

Changing the ship layout, instead of changing numbers, is a good way to achieve balance.

I like the idea of main engine not being repairable from the bottom. But, that would be too big of a nerf. How about redesigning the back of the ship so that the engineer has to jump to reach that main engine? Nerf that ridiculous engine rebuild speed, while keeping the general repairs unchanged.

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