Main > Gameplay
1.4.0 Pyra. Too much stick?
Thomas:
I think moving the components of a ship around isn't that difficult. They've moved the balloon on the galleon and the hull/balloon on the spire. Engines are probably different of course, especially with the placement of the large center engine.
One of the the things that made the pyra so strong is how easy it is to divide up the crew to the different components. So moving the balloon and/or hull around to make things a little more challenging could be a way to 'nerf' the pyra without having the need to reduce acceleration and such. Moving the hull to the top of those rear stairs (probably not enough room) might spice things up; but not by much once people learned how not to get stuck on the stairs. Another location could be closer to the pilot at the front of the ship. Overall it's a surprisingly compact ship, hard to think of places to put things to make it more difficult. Although just making it impossible to hit that middle engine from underneath would certainly add more time to the main engineer cycle.
Kamoba:
#Thenerfcantbethatbad
#Stillthemostusedshipingame
Dutch Vanya:
The ship layout is still what makes the pyramidion great. If so this nerf was fine. Everyone is still flying pyra's and the world will keep on turning.
Dementio:
Only because the ship still gets flown doesn't mean the nerf was fine. Muse basically wanted to get people to not fly the Pyramidion, apparantly their mission failed.
Dutch Vanya:
--- Quote from: Dementio on March 06, 2015, 05:44:46 pm ---Only because the ship still gets flown doesn't mean the nerf was fine. Muse basically wanted to get people to not fly the Pyramidion, apparantly their mission failed.
--- End quote ---
We all know you think the pyramidion is 'weak' at the level you play at. But for the majority of the community this nerf seems perfectly justified.
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