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1.4.0 Pyra. Too much stick?
RearAdmiralZill:
--- Quote ---- Pyramidion: Hull Health decreased to 550 (from 700), Forward Acceleration decreased to 2.25m/s2 (from 2.5)
--- End quote ---
I can't believe I'm going to start this in this manner, but yea, this looks real harsh, and may very well break the Pyra. The Pyra already died pretty darn fast when it's hull armor went down. It's health before was pretty balanced. I just didn't like its turn speed, with claw involved.
Looking at the stats now, I'd frankly be afraid of ramming things, and I think that's a big red flag for a ship that is designed around ramming.
I think the speed nerf can stick, but that hull health is rough.
Discuss with words, not rants.
Kamoba:
As I've already stated...
Rest in peace pyramidion.
I've not spoken to muse about it yet, but for some reason I have the feeling this I not intended to be a.permanent nerf, and simply a nerf to make the pyra less used, across the grid and encourage the use of other ships, then when a set amount of time has passed, put the permahull back up to a balanced number. (Not the speeds.)
Its why Hades received a huge buff once upon a time, make a less used gun over powered to encourage it's use, and another gun under powered, while trying to not kill game balance.
So although.upset to see the Sky Slicer spend more time at the sky port, I thi k the pyra will return as a balanced vanguard.
RearAdmiralZill:
I've never known Muse to put things in as a temporary measure. If that were the case, they would update a lot more than they currently do. You can't justifiably nerf things that are just popular to use. Make the other options appealing (see other ship buffs) or give more options (see new guns).
The why at this stage is kinda moot though.
Kamoba:
Oh Muse admitted in a Fireside chat that some buffs and nerfs will be in the interest of game and player base balance, in fact it is more common than many people care to admit in all pvp games, balancing is not just about the numbers of ships and weapons but also on the numbers generated by the players. (weapons used, ships used, tools used, wins using X losses using X etc)
Though when I say temporary, I don't mean a couple of weeks, I mean temporary, couple of patches, perhaps even until a new ship is released...
ZnC:
In the words of my pilot who shall not be named: "No competitive player thought that (the pyra was OP)."
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