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Level inflation and "noob problem"

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Squidslinger Gilder:
You guys do know that if you get achievements, you level up faster right? So it doesn't matter what you do, eventually noobs will reach a peak and be forced to grind matches. Heck I've seen this now and 1k or so XP is piddles compared to what you need to level up in the higher ranks. You want to do it fast? Grind achievements. If not, then you'll be grinding matches for awhile.

Schwalbe:
Right, but the problem is when you have very small levels - the leveling is incredibly fast, making levels even more unreliable... that's the damn point...

Edit: How about some modifier of EXP gain for novices? Or generally depending on levels somehow?

Hoja Lateralus:
So leveling is "too slow"? With the current percantage of new players victory isn't something really hard (when you have a ship filled with trusted crew). The highest lvl requires 45 000 experience, which is 45 won matches. Let's assume that matchmaker works 'prefectly' and win ratio is 50%. That's 90 matches. Assuming you play deathmatches, giving around 30 minutes for match that's 45 hours of game (without achievements). Say you are playing one hour a day for whole week that's below 7 weeks. For the 'hardest' level, without achievements, achieved by winning matches. Compare it to some of the high level achievements, such as 2k spot, perfect wins, 4v4 map achievements, 3v3 CK achievements etc.


--- Quote from: Schwalbe on February 22, 2015, 07:01:43 pm ---Right, but the problem is when you have very small levels - the leveling is incredibly fast, making levels even more unreliable... that's the damn point...

Edit: How about some modifier of EXP gain for novices? Or generally depending on levels somehow?

--- End quote ---

Exactly. When you get 1k for won match, a good winstreak can get you a level or two. Also tutorial achievement gives you 1k exp. If you mind the achievements you can literally go to lvl20 within weeks (sadly, often with skills of pre-matchmaking lvl3 or 4), and since novice lvl cap is 7 (sic!) this makes novice games non-existent and therefore novice players must join advanced lobbies and annoy everyone.

Lanliss:
I have tossed this around in my head for a little while, trying to think of some way to balance everything off, without making anyone overpowered.

My idea is that you could have a set of novice achievments. You cannot leave novice until you complete a certain number of these. Maybe have fifty of them, and completing 30 allows you to leave novice matches. These can be thing like, block 100 fires with chem spray or, break 20 ship armor using piercing weapons. Also the very important "kill 10 ships with mortars without hitting armor". The goal of these would be to teach novice players things that veterans take on instinct. Why wouldn't a noob realize that a ship covered in chem spray is way safer than a bunch of people spraying extinguishers? Just basic rules that we used to not even think we needed to tell people? Of course the number of achievments and the required percentage would be flexible.

Squidslinger Gilder:
None of you have ever played an MMO have you? The initial levels in those go real fast. It is meant to be that way to keep attention of the players. Leveling up however, is usually accompanied by flashes or special effects + music. It strokes the psyche of the player to think they've accomplished something.

You don't want slow leveling early on or you'll have people feeling like the game is ultra grindy and quitting.

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