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Level inflation and "noob problem"

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DJ Logicalia:
It is way too easy to level up in the new system. I agree entirely. I didn't foresee this issue at all, in fact, I thought it would make the level system more meaningful, but some how it's now more arbitrary. This isn't anyone's fault, but something has to be done about it

Schwalbe:

--- Quote from: Ayetach on February 22, 2015, 01:31:03 pm ---
--- Quote from: Schwalbe on February 22, 2015, 12:50:49 pm ---Still I agree that new players are mostly a pain in the ass. Yet I don't think this is a reasonable solution. On the other hand - I don't have other proposition.

--- End quote ---

Usually im willing to work with these new players and introduce them to the various aspect of the game as the match continues. Depending on my role i would adjust my play style to suit the needs of working with new players; and yes new players are a flip of the coin, i play plenty of pub matches and im fully aware of this. Sometimes its not easy to get through to them.

The devs designed this manner of development so that players can help each other out if they can help it, and truthfully its not always sunshine but more exposure over time tends to show it helps out a lot of new players too, irrespective of how many matches theyve played 5 or 500.

--- End quote ---

Don't get me wrong. I always try to teach. But many times they don't give a shit.
Lately I've found one player, which I'm regularly teaching how things in this game work.

About

--- Quote ---Ultimately its not about matches played or what level youre at, its about comprehending the game and that is very key to improving.
--- End quote ---

I disagree.
The more you play, the more chances to notice, practice and improve you have.

Crafeksterty:
Uh... i agree to both statements above.

Some people find an interrest to the game because they started off wanting to teamwork when they started playing the game, or some other case.
While others dont know what they are stepping into and its just sheer luck that they will have a good time and thus continuing to play or better themselves.

The levels of this game has become so arbitrary that i cant even judge a player. Not directly but just for the expectation.
A level 10 or 25 may be utter crap while a level 2 can be a gift from god. It all boils down to the player, which it should but at the same time in a game where you pair up with random people (pubs) it is expected there should be some kind of showcase of skill level. Even a lvl 10 clan member can be fully trusted as a gunner on a sniping match. But a level 10 pub (pub where you get most of your games when you want it) is 50/50 even if hes 40.

Would be nice for anyone above 40 with any class get the ability to see matches played in the lobby of each player. But even that is a radical solution as it can also go to the same problem as ive stated.

Hoja Lateralus:

--- Quote from: Kamoba on February 22, 2015, 12:59:23 pm ---I wonder.. What if "Novice" was tied to each class individually.
For example, you spend a day playing as engineer, reach level 10 and any further matches as an engineer would be non-novice, but gunner and pilot would be locked and you'd have to play as them in novice until you reached level X.

--- End quote ---

This have been brought and the counter-argument is usually that higher level players can abuse their power, because they may know more about the game. I'll give you example 'ad absurdum' - imagine Geo going to a novice game as an engineer.


--- Quote from: Schwalbe on February 22, 2015, 03:19:48 pm ---Don't get me wrong. I always try to teach. But many times they don't give a shit.
Lately I've found one player, which I'm regularly teaching how things in this game work.

--- End quote ---

Exactly, that's a problem. I don't mind if someone's willing to LISTEN. I had a gunner that was able to read and even respond on the chat and he went to the far-left gun on pyramidion (the one upstairs, the one no one uses 95% of the time, at least) despite me trying to show him the way to the front guns. After 5 minutes I stopped, reported him, blocked and just hoped I'll never have to play with him again. That will sound rude, but perhaps when devs will be flooded with such reports, they will at least 'notice' the problem.


--- Quote from: Crafeksterty on February 22, 2015, 05:10:30 pm ---The levels of this game has become so arbitrary that i cant even judge a player. Not directly but just for the expectation.
A level 10 or 25 may be utter crap while a level 2 can be a gift from god. It all boils down to the player, which it should but at the same time in a game where you pair up with random people (pubs) it is expected there should be some kind of showcase of skill level. Even a lvl 10 clan member can be fully trusted as a gunner on a sniping match. But a level 10 pub (pub where you get most of your games when you want it) is 50/50 even if hes 40.

--- End quote ---

That reminds me that when I was a new player the sheer sight of a lvl45 was frightening. Now when players <lvl10 see one they go "Oh, I guess they're pretty good". As I said, 1000 matches can easily get you a lvl45 in one class.
For me the match count is so far the best indicator. My friend conducted an experiment when he told everyone with match count below 100 to go off the ship. Everytime such person stayed - we were miserable.

Schwalbe:
My example now. In 3-4 matches I gathered 20k of EXP. Yup - 20-fucking-thousand. I achieved something that in previous leveling system would take me at least 50 matches. Every match is another trial, another occasion to practice, and to notice why something is wrong.

To be exact. I'll repeat it once bloody more.
A day before patch 1.3.8 was introduced, I was 3-3-3, so, on the brink of leaving the novicehood. I had played more than 130 matches at that moment, so, it might be said that I already spent some fair amount of time in game. So, when 1.3.8 came, I suddenly became 7-10-9 player, without a match played since 1.3.7, and without any warning - wasn't considered novice anymore. Which is silly, as I still were.

Now, to get levels like 7-10-9, players need much less matches to play. And hence - have much less opportunities to learn.

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