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Level inflation and "noob problem"

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Hoja Lateralus:
Recently I've noticed a player who has 2 matches played and was lvl 1/2/3. Now with 1000 bonus exp for won match people lvl faster than ever, and I don't mind when that's a lvl30 going up, but this is a real problem when new players lvl up so fast that they remain novice for like a day or two. I've seen a guy with 9 matches played who had lvl7 in one class, which means that few more matches and he'll be out of novice, probably knowing nothing. I see lvl10-15 players not knowing that you can hit main engine in pyramidion from the bottom. There's a huge inflation of levels nowadays, which partially divided the community between pre-matchmakers and matchmakers. Personally I even accused (wrongly) one player of farming achievements because having played 1000 matches he had lvls 45/18/30-something. In comparison I, playing almost exclusively in old system, minding the achievements, having played 1500 matches didn't gain so high levels. I may sound like an arrogant douche but this shows that lvl45 and word "veteran" means much less nowadays. But other thing is much more important: new players lvl up fast, which means they get out of novice fast without much skill, and the newer players who just bought the game don't have anyone to play with, novice lobbies are abandoned. Do you know what happens then? Level2 gunner joining your crew. We all know the pain of that and we wish we never have had that kind of situation. This is bad for both new players as the veterans. That's why it is of greatest importance to fix that problem.

Firstly, as I mentioned in this* thread I plead for increasing novice lvl cap to at least lvl10 and preferably higher. This will increase the life of novice lobbies, and let me remind you that novice players can join advanced lobbies anyways. My point is explained in the given thread.

Secondly, reduce experience boost for won match from 1000 to 500. This will still be enough, but it will decrease the rapid lvl increase of new players.

Last but not least, probably the most radical solution, forbid players with match count below 50 (preferably higher) from joining advanced lobbies. This will let the community take some breath and not fear about the most unexperienced players joining our games.

I will be also sending this to devs in a minute. Lend me your thoughts on this.

*https://gunsoficarus.com/community/forum/index.php/topic,5114.msg84294.html#msg84294

Schwalbe:

--- Quote from: Mr.Disaster on February 22, 2015, 12:36:13 pm ---
Last but not least, probably the most radical solution, forbid players with match count below 50 (preferably higher) from joining advanced lobbies. This will let the community take some breath and not fear about the most unexperienced players joining our games.


--- End quote ---

This is the only thing I disagree with. I mean - this is a problem, but having played 50 unorganised matches might be a turn off as well. Also, I would not have for example opportunity to train in real battle and show real fun to ryedstar for example.

Still I agree that new players are mostly a pain in the ass. Yet I don't think this is a reasonable solution. On the other hand - I don't have other proposition.

Kamoba:
Pretty much what I brought up recently here:
https://gunsoficarus.com/community/forum/index.php/topic,5601.0.html

Yes it is a problem, yes something needs to change...

I wonder.. What if "Novice" was tied to each class individually.
For example, you spend a day playing as engineer, reach level 10 and any further matches as an engineer would be non-novice, but gunner and pilot would be locked and you'd have to play as them in novice until you reached level X.

BlackenedPies:
I watched one of my crew members with 0 matches level up to lvl 4 after one match.

I'm not necessarily opposed to novices playing in regular matches, but lvl 7 is too early to kick them out of novice. And of course they want to play on regular matches instead of novice. Maybe by default put novices in novice matches, but if there aren't any available then push them into regular. Of course they can still join their friends in regular. I played novice until I wasn't allowed to anymore.

Also lets improve the default ship loadouts. Some of them just don't make sense. There are well established metas for every ship, why not put those in the default loadouts? Player made default loadouts.

Ayetach:

--- Quote from: Schwalbe on February 22, 2015, 12:50:49 pm ---Still I agree that new players are mostly a pain in the ass. Yet I don't think this is a reasonable solution. On the other hand - I don't have other proposition.

--- End quote ---

Usually im willing to work with these new players and introduce them to the various aspect of the game as the match continues. Depending on my role i would adjust my play style to suit the needs of working with new players; and yes new players are a flip of the coin, i play plenty of pub matches and im fully aware of this. Sometimes its not easy to get through to them.

The devs designed this manner of development so that players can help each other out if they can help it, and truthfully its not always sunshine but more exposure over time tends to show it helps out a lot of new players too, irrespective of how many matches theyve played 5 or 500.

Ultimately its not about matches played or what level youre at, its about comprehending the game and that is very key to improving.

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