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Level inflation and "noob problem"

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Lanliss:
We don't need slow leveling, just a way to ensure that novices actually know the basics. In MMO terms, how to swing a sword or cast a spell.

Hoja Lateralus:

--- Quote from: Gilder Unfettered on February 22, 2015, 11:02:59 pm ---None of you have ever played an MMO have you? The initial levels in those go real fast. It is meant to be that way to keep attention of the players. Leveling up however, is usually accompanied by flashes or special effects + music. It strokes the psyche of the player to think they've accomplished something.

You don't want slow leveling early on or you'll have people feeling like the game is ultra grindy and quitting.

--- End quote ---

Well, I've stated why this is, in my opinion, a huge problem for the game. If you want to stay in the "it's a MMO thing" zone then we need to drastically raise up novice lvl cap to around 15. Also, this is not an MMO and it shouldn't be treated as such. Adventure Mode should be something MMO-like, this is a ship-fighting co-op game with MMO elements. I believe that decreasing bonus XP by half will not slow down the game by this much to discourage people from the game. I would like to have another suggestion on how to solve this problem but I don't.


--- Quote from: Lanliss on February 22, 2015, 11:12:34 pm ---We don't need slow leveling, just a way to ensure that novices actually know the basics. In MMO terms, how to swing a sword or cast a spell.

--- End quote ---

Actually we need novice people to stay in novice matches for longer (and not join advanced matches). Whether we do it by decreasing lvling speed or raising novice lvl cap is a matter of debate. As I said - desolated "novice zone" is a problem that will backfire to us all

Kamoba:

--- Quote from: Lanliss on February 22, 2015, 11:12:34 pm ---We don't need slow leveling, just a way to ensure that novices actually know the basics. In MMO terms, how to swing a sword or cast a spell.

--- End quote ---

A new player can know perfectly when to use a spanner or mallet, even know the magic that is chem spray...
But if they don't understand the most commonly used roles (Engineer, Gunner, Gungineer) then the player will do things such as perfectly buff, and pre-buff the ship, but in mid-combat because they don't realise they're meant to be shooting, when asked to shoot, the most common.reply I've had is "Oh but I'm a mechanic I fix stuff I don't shoot stuff" even if I explained roles in the lobby before hand and they agreed...

Main Engineers who repair balloons, while the ship is under gatling fire, a problem for Pyramidions, Junkers, goldfish, the mobula hull side engineer...

Gunners who don't repair their gun gun and start shooting other guns because "I don't fix things, I shoot stuff brah"

All things I have seen in public matches and helped teach players to avoid..

The point though is, you can know how to swing a sword and cast a spell, but if you cast firebolt on your ally or swing your sword at the brick wall, you'll not be overly effective, this is the guns learning curve.

Hoja Lateralus:

--- Quote from: Kamoba on February 23, 2015, 02:50:37 am ---Main Engineers who repair balloons, while the ship is under gatling fire, a problem for Pyramidions, Junkers, goldfish, the mobula hull side engineer...

Gunners who don't repair their gun gun and start shooting other guns because "I don't fix things, I shoot stuff brah"

All things I have seen in public matches and helped teach players to avoid..

--- End quote ---



Especially the gunners make my blood boil.

Squidslinger Gilder:
Had an engineer tonight who would stare at parts on fire then call out..."Hey the engines are on fire."

Another time..."Hey the hull is going to die."

"Balloon's dead."

Seriously, right next to the part, just watching it and doing nothing...he had a mic...listened...I'd be polite and say..."put it out!" or "fix it!"...but no, he still kept staring at parts...was a kid but still...stared at parts....

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