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Pyramidion needs more love?
BlackenedPies:
It's double explosive but it does enough damage to break components surprisingly quickly. Most newer players tend to sit on guns while they take damage. This makes double mortar very effective at disabling (aim for guns and engines!)
Pro tip: never sit on a gun! Get off your gun every single reload no matter what. #1 mistake that crew make
I wouldn't recommend charged because it only increases dps by 5%. I've found one buffed burst and one buffed greased works well. One clip of buffed mortar can kill anything.
Charged is best for guns with 2 or less shots per clip. Otherwise the reduction in fire rate and clip size makes it too slow.
Double buffed mortar (especially burst) is incredibly effective against squids because it'll damage multiple components (weak engines) and rip through the thin armor.
Bring double mortar against pub metamydions. Use your nose to control them. 1v1 don't need piercing!!
Kamoba:
Making it a pub stomper ship, much better gatling Artemis for disable if you're going against anyone who has sense to do repairs. :)
BlackenedPies:
From what I see, it's extremely rare that crew will repair guns when they have shots on a target. By the time they finish their clips, their guns will be broken from the double mortars.
Art gat banshee trifecta! Double buff with heavy gat on balloon. I still think double mortar is more challenging and fun.
Dutch Vanya:
A build that fully relies on the enemy screwing something up doesn't seem like a good build to me.
BlackenedPies:
It's not a good build but it works. Same with merc carro on Dunes. It's difficult but can work against experienced crews. Once you have control or have shots on both their engines they are dead (1v1).
Even if they do repair their guns efficiently while they shoot, one clip of double buffed mortar may still break them (depending on direct hits vs burst). Double mortar is too much for engine repairs. They also wear down hulls and balloons and have decent fire stack chance. You'd be surprised how effective double buffed mortars are against balloons. Plugging them into the front (or back) of a pyra is deadly.
Double mortar pyras are best when used with careful rams and bumps. It's usually safe to assume they don't have a buffed balloon so it's really a one sided engagement. It's not fair but it's better than stomping with meta ships. It's a slow but satisfying 1v1 disable build.
A more effective build is carro mortar. Use buffed burst to aim for components. Good vs squids and fish.
I vote buff squid hull a bit. Keep spire OP (still the rarest ship in competitive)
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