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Pyramidion needs more love?

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BlackenedPies:
To repeat, the only "OP" thing about the pyra is the easy repair, buff, and chem cycles. The two forward facing guns isn't an advantage because other ships (beside squid and fish) can have 3 guns shooting a target.

Rams are primarily for knocking the target into a bad position. The last thing you want is to knock yourself off (hint: use tools and throttle). That said, to avoid rams (except with a galleon) just use tools. All other ships can easily dodge (or negate) a full speed pyra. The most common pilot mistake (besides bringing the wrong tools) is not using enough tools.

If you're scared of a pyra just put a mine in front of it or quickly kill it. Mediocre armor and hull is not a good combo. Competitive matches have demonstrated that pyras are easily countered with good tactics. Gat mortar pyra can't beat gat mortar junker.

The mobula is the most OP ship but few admit it or fully utilize it (don't bring claw!).

There is an unfortunate information gap in pub matches. This is coupled with the fact that many experienced players like to play easy mode and bring meta ships to stomp newer players. The best solution I can think of is to provide players with as much info about the game as possible. Unfortunately I haven't found any instructional videos on youtube.

TeddyBearMafia:
I actually stole a page from Skies' book the other day and flew a double burst mortar front pyra with two buff engis, and it was shockingly successful due to the massive aoe of the secondary shatter damage on the mortars. So, I think that goes to show that there are plenty of viable builds on the pyramidion, and that is serves quite well as a bruiser ship to protect weaker ships on it's backline.

It's weak enough at the sametime that it gets punished massively for missing a target or positioning poorly due to slow turn and acceleration speeds, that I don't feel it needs a substantial nerf either.

GeoRmr:
massive aoe of the secondary shatter damage on the mortars

wut

Indreams:
I don't know anything about secondary shatter damage of mortars (I'm pretty sure mortar is all explosive), but buffed, charged, dual mortar on a pyramidion is a valid tactic. You can kill just about anything but a Galleon in a barrage.

I ran this on a 2v2. We won 5-nill with all five kills on our mortar engineer.

In 3v3s or 4v4s, if your allies can dish out enough piercing damage, the game is over. Nothing, even the squid armor, can be up before buffed, charged, dual mortars kill.

DJ Logicalia:
The only time I change the names in my ships is when I fly my double moartar pyra, the S.S. Killstealer. It pairs hilariously well with an ally with more than one piercing weapon who can focus fire

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