Info > Feedback and Suggestions
Pyramidion needs more love?
Kamoba:
The squid perma hull needs no buff... Its got a pretty big perma hull... Armour buff, maybe.. Engine buff, most likely.
BlackenedPies:
Squids have good hulls but it never seems quite enough. The squid has a somewhat ideal armor because it's quick to rebuild. I'd be in favour of buffing it as long as it still takes 4 spanner hits to rebuild.
They don't need an engine buff, just buff your engines (top two is good enough). Don't bring claw just use your throttle (turn faster at neutral). The key to playing a squid is engine jumps. If you repair engines individually you're dead.
Jump up at the last high point on the path to the bottom engine and hit the top engine. As you finish the jump you will land at the bottom engine. Then go up and chem.
michael.hauda:
--- Quote from: Crafeksterty on January 24, 2015, 01:59:34 pm ---How about this question, why not fly other ships? Not for the sake of not using pyra, but as a question to those who are pyra loyalists.
Like, why wouldnt you want to fly a junker
Or a spire, or a galleon. Or any other ship?
--- End quote ---
Coming into this discussion a bit late but; the reason is that in general ramming with your balloon is a terrible idea (this is a non-issue on a Pyramidion) you can ram upward downward and side to side
-The arcs are easy to keep for your main guns (unlike Junker, no your front one isn't your main one, galleon, and squids which arguably don't have a "main" gun)
-Keeping your engines up on a spire while ramming is straining on your crew, generally a bad idea.
-Easy to crew, when I type these sorts of responses I take into account my typical non-clan game, one novice (8) one guy who is ok (12) and one guy who knows what he's doing but only wants to be a gunner (20) this as you can see is not a full SAC ship, nor a full Bard ship, nor a Duck ship, put simply my crew is just ok and the pyramidion is easy to crew so I don't have to worry about someone not knowing where the main engine on my ship is located (and event hat is just usually)
-I like to ram, Pyramidions are solid ramming ships, sniping gets boring after a match or two, when I fly galleon I sing to myself "circling and circling and circling" while dying of boredom, squids are too soft for me, I do fly all the ships but mostly Pyramidions, Junkers, and Galleons ad the Pyramidion is just satisfying
That all said I do hate the meta, my main list of nerfs is currently topped by explosive damage on mortar and a smaller one on flaks (light and heavy), followed by balloon damage multipliers, and a proportionate one to balloon health.
Kamoba:
I don't think a flak or heavy flak nerf is really needed, they're effective in trained hands but lower their effectiveness and untrained hands will ignore their existence. Mortar nerf? Yes. The mortar is such an effective killing gun in any hands as it does not take long to learn and most pilots who understand the mortar will stay close making easier targets.
BlackenedPies:
I don't agree with the explosive nerf because many ships rely on this. If your armor breaks you die. So don't let them break your armor. Gat mortar is very powerful, but it's also very weak. The heavy flak needs its one shot kill. Kill ships are easy to counter because they rely solely on their explosive weapon to kill, which is otherwise mostly useless.
Mortars should always be a one clip kill. Buffed mortar OP.
Remember, without an armor break these weapons are mostly useless. You have a huge advantage until your armor breaks. This is coming from a person who never brings kill builds.
For newer players it's a very different story.
As for ramming, rams are primarily for bumping the target out of position. You don't need to bump hard, with a spire you don't need to burn kero for more than a second. With a spire don't worry about repairs just keep shooting.
The main reason I don't like to bring Pyramidions is that the main engi doesn't get to do anything besides run around in a circle. If I bring a pyra I either have AI, or it's for a mine trifecta.
When it comes down to it, the other ships are only marginally easier for each crew member than a pyra.
You can easily train any novice for a spire or mobula. Mobula is my default ship and it's an excellent counter to any type of pyra. I usually play with a matchmaking mix.
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