Info > Feedback and Suggestions
Pyramidion needs more love?
Indreams:
This might be a little preemptive post. As far as I know, next ship balances will buff spire and squid and nerf pyramidions.
The spire and squid buff is definitely needed. The spire definitely needs a little buff to be good.
I can't disagree that pyres need a nerf. Pyra's two forward facing guns, small profile, decent health, ease of engineering, and high maximum velocity (not acceleration) makes it a force to be reckoned.
But I am little disappointed. When I joined Guns of Icarus, Pyramidion was the vanguard, ramming ship. But through a series of patches and developments in tactics, Ramming gradually became less effective. Now, Pyramidion is better off pointing at the enemy than ramming the enemy (unless that enemy happens to be a Spire).
I'm scared that Pyramidion nerf will take pyramidion out as an effective ramming ship.
I want an active ramming ship. I enjoy sniping, but I also enjoy ramming (so the pilot is also doing something). I'd rather not see a pyra nerf. I want to see a creative solution instead.
This is my opinion. What are your thoughts? Would you like a pyra nerf? Do you have a fresh idea to keep the game balanced?
Dementio:
I don't think a Pyramidion nerf is needed or actually even possible without creating either the worst ship in the game or an entirely different one.
No matter what, you always hit the Pyramidions armor and the main engineer already as to fix all engines on his own at the same time on that already slow accelerating ship, which calls for pilot tools to be used which calls for engine damage that can't be fixed when armor damage.
The balloon is covered by hull making it more protected, so you will have at least one engineer that might be able to shoot back at the enemy while the other can't keep up with repairing.
The Pyramidion is and probably always was a good if not the best ramming ship in the game. High top speed, high mass -> much damage.
The thing is, ships can already semi-easily escape any Pyramidion ram or out-tank it if the Pyramidion isn't careful, that adds to Pyramidion skill btw. So if you nerf turning speed or any speed value of the Pyramidion then the Galleon might turn out to be more successful with ramming enemy ships.
Another thing is, if a Pyramidion has gat/mortar on the front it is questionable if rams are still necessary.
Rams themselves often do more bad than good for those that over-worship it "I am gonna ram this ship and it will suddenly for no reason explode into dust the second I touch it!", these people will usually fail in ramming and more often than not fly the Pyramidion at the same time.
Two forward facing guns are not a reason for that ship to get nerfed, nor is that amount of health. Spire has 3 semi forward facing guns plus one heavy gun and a Mobula can get easy quadfecta with pretty much everything, has the same amount of perma hull health as a Pyramdion and only 50 less armor health than a Pyramidion and of course exceeds in vertical mobility. Now that's some crazy shit right there.
I don't think a nerf for the Pyramidion is necessary in any way, I would almost suggest to buff it instead if only that gat/mortar wouldn't be as powerful of a combination as it is.
In order to "balance" that ship differently I think all other ships have to be "balanced" accordingly too. The Squid and Spire buff is essentially all about making them more effective against Pyramidions mostly, from what I could gather at least.
Arturo Sanchez:
The pyra has plenty of weaknesses. It can be easily out flown if you use the correct tools.
For example its vertical movement is comparably weak. so like a galleon fly above and below and use guns with superior vertical arc.
If it tries to chase you, it has weak turning so just kero out of arc. Even the claw can't keep up with that. The pilot can only use 1 tool. If its using claw, beat it on the vertical front.
If its hydroing after you. kero to its side.
David Dire:
I believe the Pyramidion is really only useful due to it's Metamidion loadout, as (said before) you have one engineer working his wrenches off repairing all three engines and the Hull at the same time. And, there is no way his captain and enemies haven't instantly killed the Engines due to the constant need for Phoenix Claw and how easy it is to hit the Pyra's Engines. With engines that dont last longer then a full 40 seconds of combat, it's pretty hard to maintain them and the Hull at the same time. So you can't, A, take on more then two enemies alone (you probably cant with any other ship too, but with the Pyra it's even worse) or B, fight without weapons meant for killing quickly. Probably why Metamidion and Mine + Flamer is the only reliable loadout.
And you know, it's slow turning speed doesnt exactly help with Ramming.
Although I honestly thing the Spire needs more attention because it's a Glass Cannon made of glass salvaged from the Titanic and you have a better chance to lose with it than win. Unless you have an Ally babying you.
Just my two cents though.
Crafeksterty:
The pyra is not as flexible as other ships but in its strengths is a bit too strong.
Most other ships have these huge easy to spot weaknesses. While the pyra does have weaknesses doesnt reveal them as easily at all.
Meaning his strength overpowers other ships easier than other ships overpowering the pyra.
--- Quote ---The Squid and Spire buff is essentially all about making them more effective against Pyramidions mostly, from what I could gather at least.
--- End quote ---
Not true. The squid always needed its buff, and the buff on the spire is to make itself forgiven more. Spire being the biggest ship in the game, yett it has the most difficult set up and unforgiving armor/health, with its speed and health bonus it should be able to get its guns at the range and spot it needs to and able to survive versus 2 guns with 4 guns. Because currently 4 guns on a spire is almost as equal as 2 guns on a pyra/junker. The squids big weakness is not being able to do damage, with the buff on speed and arguably health, it will be able to jump in and out and do what it is meant to do in a more effecient way. And thats getting behind enemy lines from any direction and annoy or disrupt the enemy, with the buff it will do that with the for sure chance of getting out or exploit weaknesses.
Im on the side of pyra not really needing a nerf, and rather most ships getting a buff. But the pyra does have so many easy set ups and playstyle in comparison to other ships it does need to be less forgiving. When people fly pyra, i always found the crew of it relax more. Its ramming ability is still good, people just prioritise weapons more. Moonshine/kyrosine + impact bumpers arent as utilised. I mean a pyra with moonshine + Impact bumpers should be able to take a big chunk of a galleons armor/health despite the galleon being heavier. Its just not safe because the galleon may still have his guns up :P
Navigation
[0] Message Index
[#] Next page
Go to full version