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Sniper need more love?
Kamoba:
--- Quote from: Ceresbane on January 21, 2015, 06:50:22 pm ---I just got unscathed today.
I only ever do it with sniper builds since you cannot have your hull hit to get it. I know how to pilot a sniper. That is not the issue.
I'm a solid all rounder and can fly anything.
It's me getting practice on a sniper ship. Not my skill for piloting and playing and winning with them. I can do that. I'm talking about some means to increase popularity of it in general so I can actually get some practice on it as a non-pilot.
Because as is, all I'm seeing is rammy noobs with gat flak as the closest approximation in pub.
--- End quote ---
Yeah I was in that match, we had 5 of the 7 kills, Spoon had another kill and you had one kill, either your gunner was not shooting enough or not telling you when out of arc but your positioning was not bad, a bit risky with no hard cover nearby if the Goldfish had of charged you, fortunately us three kept a relatively good formation so they didn't get to charge you.
Crafeksterty:
Again, the sniper weapons are "too advanced" for new people.
I mean dual Mercs is still pretty good and it is easy to hit with, but oh wait pub pilots cant aim with them :I
Artemis? Oh he needs to go higher...
Lumberjack? Aaaa the gunner just keeps missing.
Heavy flak! Gunner misses, hits when the armor is up, and no piercing to accomodate.
Oh wait where is the flare?
and more...
The popular choices of weapons is instead weapons easy to hit with. So there ye go.
Squidslinger Gilder:
You can thank us for ruining sniper gameplay for everyone thanks to our hour+ competitive battles back when sniper boats ruled all.
Sniper play is still workable but ultimately it is very situational and you need a ship that can do both sniper and CQC. You aren't looking so much at merc/arts but merc/flak. Arts can't kill fast enough and captains aren't afraid of them. Light flak however, can kill and you only sacrifice a little range for it. If you have dual boats running it you can chop up ships fast before they get close. Of course that is if they can be forced through a route where you can do it. Split fire situations you can't dps fast enough before their ally closes range.
Heavy Flak return to old Heavy Flak...now sniper battle problem solved. It wouldn't even need all the old perks back, just the damage brought back to classic levels. "But what about piercing?!" Ha with old HF you didn't need piercing. The shots actually packed as much punch as the gun sounds when it fires. Thing could one shot a lot of ships if their armor went down. I remember facing flakfish and the panic you'd get into the moment the armor down. Frantically trying to rebuild before their HF reloaded. Was quite a rush.
Dementio:
Light flak isn't really sniping I find. It's so mid range that I sometimes wonder if hades/mortar wouldn't be a good idea from time to time. If you get a mercury then you really want that artemis. If the enemy gets close than that mercury isn't going to save you anytime soon and it is more often than not really slow on destroying armor, especially when you want to make use of it's disable power.
Sniping isn't about quick killing until you have a heavy flak, but then you don't need a light flak anymore.
I don't think long range at least can really be made popular in pubs. Most people join the game to get some of that airship vs airship cqc hardcore non-existent boarding action. Long range is sitting there in mid-air and hope your gunners hit, I can't imagine too many pub pilots wanting to sit through that all day every day unless you have the team to do that with you or go triple Spire to wreck everything.
Sniping isn't necessarily long range though. Try getting your pilot to switch that flak/mortar to an artemis and tell him to try and stay above the enemy so you have the necessary arc or try to get your Galleon to switch one of it's four hwacha to a lumberjack.
Only the community can make sniping/long range more popular so if you get more people to use it and if they like it they will use it more (and cry because their gunners might not hit).
You can also ask clans about their scrim times and get to when they need a sub so you can practise sniping/long range in a bit more coordinated environment.
Arturo Sanchez:
--- Quote from: Kamoba on January 21, 2015, 08:10:00 pm ---
--- Quote from: Ceresbane on January 21, 2015, 06:50:22 pm ---I just got unscathed today.
I only ever do it with sniper builds since you cannot have your hull hit to get it. I know how to pilot a sniper. That is not the issue.
I'm a solid all rounder and can fly anything.
It's me getting practice on a sniper ship. Not my skill for piloting and playing and winning with them. I can do that. I'm talking about some means to increase popularity of it in general so I can actually get some practice on it as a non-pilot.
Because as is, all I'm seeing is rammy noobs with gat flak as the closest approximation in pub.
--- End quote ---
Yeah I was in that match, we had 5 of the 7 kills, Spoon had another kill and you had one kill, either your gunner was not shooting enough or not telling you when out of arc but your positioning was not bad, a bit risky with no hard cover nearby if the Goldfish had of charged you, fortunately us three kept a relatively good formation so they didn't get to charge you.
--- End quote ---
My gunner was shooting with dead accuracy.
My art however wasn't firing (if you recall I had novice crew who barely knew how to fix) and my positioning was exactly calculated and intentional by the moment by moment circumstance. Not because of some formation we thought of.
I put myself out of trouble while you as brawlers naturally went to the front. All while giving support fire. Don't even suggest those merc gun disables didn't save your butt. engines and guns were going out with nearly every shot.
Didn't get kills but I definitely get points for assist (more if my art was firing). As for that goldfish, he was facing my side guns. If he got close he woulda faced meta. while my gunner kept sniping. would have lost unscathed but I woulda killed the fish for the loss and fulfilled my role as supporting fire.
Besides spoon was chasing him. Fish had bigger priorities. He would never have reached me.
as for that merc flak suggestion... ew... what you thinking man that is so inefficient. The flak lowers the effectiveness of the merc.
Merc art is preferred that despite the slightly lower range ~(still higher than flak), arts have the ability to disable AND does explosive dmg. Plus its much more accurate than a flak and a carousel.
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