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Sniper need more love?

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Arturo Sanchez:
I don't know, besides Dunes I rarely see sniper as the popular choice. And even in Dunes, its more of a vet vs noobs kinda build because of the clear lack of any real cover, decent sniper crews can cut apart brawlers with barely any trouble and pilots'only worry about positioning is point the correct direction.

What would need to be done to increase popularity of sniper guns while maintaining the balance or even make it even more balanced if possible?

Only thing that comes to mind personally is the fact that AI apparently can't snipe worth a damn. In fact they did have a general nerf in repair speed to before but thats another issue.

(Yes I'm stuck on sniping achieves)

HamsterIV:
If you want to play a sniper roll more often just bring a sniper ship and find a crew that is willing to put up with it. There are long range sections on almost all the maps, and even if there aren't there is nothing stopping you from using a merc point blank. If you are a good enough captain you can even make a deal with your crew:

"I am going to use a meta build this round to get an easy victory, but next round I want to try something experimental and possibly stupid, are you with me?"

The current meta is pretty balanced for all types of play, the execution of the sniper game is a bit more difficult than it was in the past but it is certainly still viable.

Replaceable:
It is used on fjords too. But generally it's just how the game works, most maps are close range.

But having said that.. I've seen competitive teams choose to shoot each other across duel at dawn, camp at the back of canyon, play meta galleon (LJ, HF, hades + brawl side) on paritan and snipe with the long range side.

I think it's about how you play the build. You can snipe in most maps.
I think we don't see pubs play them because landing shots at 2000m is really hard, basically.

Dementio:
People have to learn how to shoot these long range guns.
People have to learn how to fly ships that have long range guns correctly to not get crushed by forward rushing teams.

Doing that is harder on maps that are not dunes. Fjords, water hazard and firnfeld are getting some sniper love, but on other maps it is harder to stay long range and why bother with long range when you end in a brawl regardless?

In pubs, mercury and artemis are probably the only viable long range guns.

Arturo Sanchez:

--- Quote from: HamsterIV on January 21, 2015, 01:29:53 pm ---If you want to play a sniper roll more often just bring a sniper ship and find a crew that is willing to put up with it. There are long range sections on almost all the maps, and even if there aren't there is nothing stopping you from using a merc point blank. If you are a good enough captain you can even make a deal with your crew:

"I am going to use a meta build this round to get an easy victory, but next round I want to try something experimental and possibly stupid, are you with me?"

The current meta is pretty balanced for all types of play, the execution of the sniper game is a bit more difficult than it was in the past but it is certainly still viable.

--- End quote ---

I'd find this viable when at least 80% of players listen about changing class and to not bring a goddamn rangefinder for the 100th time. You can't bargain with people that can't follow simple instructions. And besides... its not the piloting sniping stuff. Its the gunner and engie stuff.

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