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Sniper need more love?

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Crafeksterty:
If sniper is the best way you know how to play, then go for that.
When we played, we were only good at close range. Being limited to that we can get creative.

Same creativity can be applied to Snipers, just use it and win over limitations. But sniping imo feels like it is super dependant on the gunners. It can also be applied for captains with good positioning.
So in this case, if ide have to go sniper for the rest of my transparent goio career, then ide love for a squid partner that is infact the opposite of sniper.

Having 2 sniper ships togheter =/= true sniping. Thats just two ships togheter. 2 Ships from completely different positions can work albeit risky if you dont have an awareness over the map and visuals on enemies. 2 Complete different positions will always grant 1 ship the ability to constantly snipe. But then both sniper ships has to be powerfull enough to end atleast one ship before it gets to them. The 1 sniper+1disable has sort of the same strategy where there is always 1 sniper ship able. And if one ship dies the other is in distance enough or safe enough to retreat for just loosing 1 point instead of the usual 2 loss of points that brawl usually gives per encounter.

People simply try to snipe with the intention of shooting with good focus. No real alluring or distraction or abusing aggro,  or good map use. Its rarely seen mostly because of safety issues of not knowing what is behind the corner.

But if were talking bringing sniper in pub, there is a slimmer chance. And that is mostly due to how pub players not knowing how to fire the guns properly.

Indreams:
I like to run a missile based Mobula (featuring artemis). I think I've won about 75% of the games I've piloted it. Here are some things I know that makes this "sniper" Mobula work.

1.) Squids
Before you start, make sure there are no squids on the enemy side. If you try to snipe against a squid, you will burn and you will lose. If there is a squid, forget about sniping. (Except maybe on chaotic 4v4s. Even then, if you see two or more squids, don't)

2.) Ship Loadout
Most common sniper ships are spire and mobula. Know that the guns don't all face forward. Put your large arc guns on the sides, and your little arc guns in the middle. I usually fly a Mobula, and I put hades in the middle, artemis to the sides.
Also, make sure you have at least one close range option. I recommend a carronade or a flame to disable the enemy and make a run.

3.) Tool Loadout
Your crew's loadout, unless they are completely outrageous, doesn't matter too much. You, the pilot's loadout, is essential.
Make sure you have kero or moonshine. Make sure you bring an altitude alteration tool. Don't bother with tar. I'll explain pilot tools later.

4.) Not too close, but not too far.
Obviously, you shouldn't fly too close. You are a sniper ship after all.
But don't make the mistake of flying too far. Your gunner will never snipe across maps. You will be useless. You need to fly close enough to consistently snipe certain components.
I usually fly under 1000m away. This will depend on your style, but never expect to hit outside 1500m.

5.) Talk to your crew
Whether your crew is experienced or fresh, they won't often aim to snipe certain components until you tell them. They will point to the enemy and hit the ship, especially at extended ranges. Tell your crew to target certain components. Even fresh crews will do that if you tell them.

6.) Talk to your crew
Your crew can usually adjust your rotational movements. They'll be leading the enemy if they are any good. But its hard for them to adjust to vertical movements. I'm not sure why, but it is.
Whenever you change altitude, tell your crew to adjust their aim.

7.) Pilot tools
There are far better players to explain how to use pilot tools. This is how I use them.
Kero/Moonshine - I'm turning, and I need to stop to give my gunners good shots and good arcs. I tap kero or moonshine to stabilize my ship.
Hydro - When enemy is coming for us, I like to change altitude. I like hydro better for this because, when I go up, I'm usually not hittable by gat/mortar. And I can drive over them and drop behind them. It's especially effective against pyras.

This is about it. This is how I play sniper and make it work. I'm sure there are better tips.

I have few maneuvers on a Mobula that I love, but those are trade secrets. (And I'm sure any good player knows them anyways).

ShadedExalt:
Kinda off topic, but thanks for the tips.  I've been working up the nerve to play the Mob, so this helps.

Indreams:
Actually, once I finish guns graphs, get some more experience on the mobula, learn a few more tricks from other members, I might make a sniper-mobula guide.

But that'll be a while.

Arturo Sanchez:
I just got unscathed today.

I only ever do it with sniper builds since you cannot have your hull hit to get it. I know how to pilot a sniper. That is not the issue.
I'm a solid all rounder and can fly anything.

It's me getting practice on a sniper ship. Not my skill for piloting and playing and winning with them. I can do that. I'm talking about some means to increase popularity of it in general so I can actually get some practice on it as a non-pilot.

Because as is, all I'm seeing is rammy noobs with gat flak as the closest approximation in pub.

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