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New Testing, Balance! (Saturday 22nd)

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ShadedExalt:

--- Quote from: Gilder Unfettered on November 27, 2014, 12:16:20 am ---[...]
Don't even bother taking on Junkers, they'll just sit there laughing at your gatling while their armor never goes down.
[...]
Curious to see if Muse will touch up the Junkers in another test build. I'd like to see a shift in something there.

--- End quote ---

Solution: Carroflamer Pyra.  Not sure about the big leagues, but it works really well even in normal matches!

Junker changes would be nice...

Frogger:

--- Quote from: ShadedExalt on November 27, 2014, 01:33:42 pm ---
--- Quote from: Gilder Unfettered on November 27, 2014, 12:16:20 am ---[...]
Don't even bother taking on Junkers, they'll just sit there laughing at your gatling while their armor never goes down.
[...]
Curious to see if Muse will touch up the Junkers in another test build. I'd like to see a shift in something there.

--- End quote ---

Solution: Carroflamer Pyra.  Not sure about the big leagues, but it works really well even in normal matches!

Junker changes would be nice...

--- End quote ---

I think that's one of the issues people have with junkers, though - they're practically unbeatable vs. non-blender builds (if you have good captains and crew), but against blenders they basically don't stand a chance (again, assuming the blender team knows what they're doing). There's not much middle ground. I can tell you from a year of competitive play as a metajunker pilot that I'll win 95% of the time vs. conventional builds, and lose 95% of the time versus blenders. It's just that clear-cut.

That's another reason why the meta "settles" towards the all-pyramidion matchups that are so common as of late. Pyras don't do anything particularly well, but they don't have any glaring weaknesses either. And in the current atmosphere of Hardcounter Lobbies of Icarus, that's what matters most.

ShadedExalt:

--- Quote from: Frogger on November 27, 2014, 02:01:17 pm ---
--- Quote from: ShadedExalt on November 27, 2014, 01:33:42 pm ---
--- Quote from: Gilder Unfettered on November 27, 2014, 12:16:20 am ---[...]
Don't even bother taking on Junkers, they'll just sit there laughing at your gatling while their armor never goes down.
[...]
Curious to see if Muse will touch up the Junkers in another test build. I'd like to see a shift in something there.

--- End quote ---

Solution: Carroflamer Pyra.  Not sure about the big leagues, but it works really well even in normal matches!

Junker changes would be nice...

--- End quote ---

I think that's one of the issues people have with junkers, though - they're practically unbeatable vs. non-blender builds (if you have good captains and crew), but against blenders they basically don't stand a chance (again, assuming the blender team knows what they're doing). There's not much middle ground. I can tell you from a year of competitive play as a metajunker pilot that I'll win 95% of the time vs. conventional builds, and lose 95% of the time versus blenders. It's just that clear-cut.

That's another reason why the meta "settles" towards the all-pyramidion matchups that are so common as of late. Pyras don't do anything particularly well, but they don't have any glaring weaknesses either. And in the current atmosphere of Hardcounter Lobbies of Icarus, that's what matters most.

--- End quote ---

audible thump as my jaw hits the deck

Wow, OK.  Time to nerf Blender builds and Junkers...

Crafeksterty:

--- Quote from: Gilder Unfettered on November 27, 2014, 12:16:20 am ---I wonder if it is time for that gat distance to come back.

--- End quote ---

If that happens, then were going nowhere with balance. The purpose of balance is to get closer and closer to a balanced game that will stay for a long time.
Currently, the gattlings we have now is very good. It does strip armor faster than before but it requiers one to be closer. Buffed greased gattling should still apply.


Oh and, yeah. I always tought junkers were in a weird place. They can pull of dangerous things but baloon popping does hit it hard.
The pilot will always be able to help on the baloon. Drogue chutting before the baloon goes down does keep it up in the sky for some time.
I think the hard hit here is how flachette and shatter do SO MUCH versus hull when it transfers. Lumberjack can destroy armor and perma like it is a hades and a light flak when it is shooting a downed baloon. The baloon on the junker should be a weakness because the hull is very hard to hit. But guns like lumber do huge numbers versus baloon.

My spire build versus junkers is Lumber+Hades+2light flaks all pointing at the baloon. Each gun helping eachother on destroying the baloon then the armor then the health.

ShadedExalt:

--- Quote from: Crafeksterty on November 27, 2014, 03:12:20 pm ---My spire build versus junkers is Lumber+Hades+2light flaks all pointing at the baloon. Each gun helping eachother on destroying the baloon then the armor then the health.

--- End quote ---

I'd probably load one flak with burst and have it snipe components, but that's just me.

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