Admin > Dev App Testing
New Testing, Balance! (Saturday 22nd)
Keyvias:
Our newest project in the dev app is ship balance as there are definitely ships that at all levels of play could use a bit of attention. In this though we don't want to play around the office, ship out the new stats, and call it a day. We want dedicated and skilled players to take the helms of these newly adjusted ships and let us know their thoughts, feelings and experiences with them.
The testing will go between 5-6 pm Eastern, 10-11pm UTC, on Saturday, November 22nd.
The ships being tested at the Pyramidion, Spire, and Squid. This does not mean these are the only ships you can fly, but make sure in each round these ships are present and if you're on one, take a moment to see how the ship feels. We'll release information about what stats were changed later, but for now we want to know the feel and the experience.
A feedback forum will go out after testing though at any time you can send an email to feedback@musegames.com with your thoughts.
Thank you so much for your help!
Important Testing note:
Remeber while you're in the Dev App you should view yourself not as a player, but as a tester. As a tester there are some things you need to keep in mind.
Understand that what you see is not the finished product.
You are some of the first to see these changes. When you log onto dev app you are seeing things as they are being created.
The changes you are feeling are not the final ones. These are simply to get some traction and information on the type of changes we've been thinking about.
Please focus on the tasks we set for you. In the dev app many things are being worked on since this is our personal testing ground, but many of those are not in a state to be tested
Squidslinger Gilder:
Well just taking a few minutes in sandbox a few things popped out. Squid is much better. Turn rate is back to feeling more like it should. Accel maybe needs a nudge up. Have to test in combat to be sure along with whatever other changes there are. Overall a good change.
Spire, hmm...feels a little faster and turns better, maybe its my imagination cause I rarely fly the thing. I'll leave the Spire pilots to comment on that.
Pyra, just feels very slow, heavier. Guessing this was a buff to survivability and weight.
Crafeksterty:
None of these things i say on this reply were used in a real match
The Spire feels alot better, and from what i noticed, and that is because of increased acceleration. I can actualy and confidently start moving.
Would be nice to know HOW much more acceleration.
I also noticed on the stats that the hull health is increased. I dont know how much, but would be nice to know.
And judging from self destructive mines. The difference looks like 10%. Which is not that different.
But need to actualy try this out on actual testing.
Like i said, would be nice to know what you actually changed.
Omniraptor:
I tested squid, flew around Dunes for a bit. it feels like angular drag was decreased a lot. This will make moonshine more necessary to stabilise yourself. The whole thing feels more slippery, more hippo in ice skates, like it has a lot more momentum, have to plan ahead more than before. Maybe I could get used to it, but initial impression is iffy.
Squidslinger Gilder:
Thats how the squid originally was, it was an advanced ship to fly. Noobs couldn't handle it without crashing and dying but vets that took time and mastered it were rewarded with a fantastic ship. Trust me, fly it, learn it, get used to it, you'll wonder why it was ever changed.
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