Admin > Dev App Testing
New Testing, Balance! (Saturday 22nd)
RearAdmiralZill:
Well crap, totally missed this until now. Been awhile since I've wanted to actually test something!
I'll have to give it all a whirl and email yea.
Squidslinger Gilder:
--- Quote from: Richard LeMoon on November 25, 2014, 12:03:34 pm ---As for people leaving because their favorite one-trick-pony ship build gets nerfed.... I feel they are missing out on most of the game anyways, and were not very good in the first place. If you play the Hardcounter Lobbies of Icarus game, it shows a lack of adaptability on the fly.
--- End quote ---
Go back and check the Wolfpack's matches. Those guys were excellent Pyra pilots at the time. They entered during a time when Mercs/Arts were ruling the sky and were mopping the floor with ranged teams by using CQC. Then Muse killed the Pyra, they left. They're weren't bad players, just very specialized. It hasn't been just them either. I've known many other good pilots who just quit when their boats got broken. I should have been one of them had Muse not added mines and I not gotten involved in the VN project.
You can't label people as bad players when they leave because a ship they love has been broken. No one in this game is flawless with all vessels. Everyone has a favorite or a boat which makes the game "theirs." Heck I can play all the boats but you'll rarely see me flying Spires, Mobulas, or Galleons just because I don't like them as much as the others for various reasons. Doesn't mean that I wouldn't be able to 5-0 some pubbies flying one. But against vet pilots, I wouldn't dare take one without good cause. Some guys in here are very good with those, they love them. So does that mean if they stop playing as much due to a major nerf on their favorite, that they are a bad player? By no means. Take Zill, Skrimskraw, or heck even Sammy. Some old fogie vets like me. Even if they were on a break and came back when their favorite boat was fixed, I'd view them as a greater threat than someone who's been playing consistently. Just because I'd know they're helming something they love and knew how well they handled it in the past.
Its like a bike or roller skating, you never really forget. Get rusty but it doesn't take you long to shake it off.
Nietzsche's Mustache:
Funny you should bring up the Wolf Pack, Gilder. I actually learned to play flying with those guys, almost such that months after the wolfpack disappeared and then tried to come back, Janeway is sitting there going "wait, you WEREN'T ever in the brotherhood?"
Funny story, but I did get really sick bored of Pyramidions and I do think the thing needs a certain nerf. But I don't think it's quite the nerf that people/the devs think it needs. Problem with it right now is its too well rounded, which is why you can counter anything by changing the front guns of the pyra. Instead, it should actually be the "vanguard to lead you into battle," in other words, fast in a strait line, heavy and burly, but suck at everything else. Big rewards for the perfect approach, big punishment for cocking it up. But not just an outright nerf like what we're looking at now.
Crafeksterty:
The thing about wolfpack was that they specilised on what was very strong at the time. Gattlings had enourmus range compared to now. Pyras rams were super hard.
What nerfed the pyra in these patches after was not the rams nerf, but the gattling/weapon nerf (flak got reduced to bad)
This made pyras having to have to get closer.
I dont think they were bad players, but if they left because of these nerfs, thats a sign of players that wouldnt hold up on a very balanced game. But kudos to those that still stick around.
What wolfpack did is show exactly how strong and bad the situation was with the game and pyra. That is why i think they are famous.
Also, another thing.
I looked at Scs videos but focusing on pyra health. I measured aproximatley how long 550 health was to the previous on the health bars.
Pyras will still hold up, they will just not have that many close calls. Light flak will kill the pyra in 5 shots. I actualy think this is deliberate.
Alot of times pyras on competetive fall down to exactly just before my measurement of the health bars.
This health change is on the very edge for pyras.
Just thinking about this change the way i did, makes me think that pyra pilots wont quit flying pyras. But they will sweat more. Like i said, they really do just have to be more carefull.
Feats that pyras do now are gonna be seen as more cool because it may be more risky in the eyes of spectator.
Squidslinger Gilder:
I dunno I kinda hate Pyras atm. Ships just have felt weak and the gatling is a strong reason for it. Half the time you have to ram to get armor down or go with disable build to take anything out. Don't even bother taking on Junkers, they'll just sit there laughing at your gatling while their armor never goes down. I wonder if it is time for that gat distance to come back. Then potentially get to the 2nd clip by the time you are close enough for the kill. Could be why it feels so weak on the squid and Pyra, you don't have that extra lead on the clips before you are in kill range.
Curious to see if Muse will touch up the Junkers in another test build. I'd like to see a shift in something there.
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