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Balance problem - metamidion
Wundsalz:
--- Quote from: Aleyeska on November 19, 2014, 10:23:12 am ---When I was talking to top-level captains when the game first got into MLG, it was abundantly clear that the metamidion is a problem for the game, due to its ability to be so easily exploited.
--- End quote ---
I'm not sure whether or not I get you right here, but if you state metamideons are problematic for the ongoing MLG torunemant, I firmly disagree.
If I recall it correctly a single metamideon has been used once in a single match in a single best of three encounter by one of the teams which have won their bracket and will play in the finals this weekend. Hence I'd argue the pyra wasn't overused there and I also disagree with the metamideon is problematic for the balance of competitive matches in general.
--- Quote from: Aleyeska on November 19, 2014, 10:36:09 am ---I don't understand how it's fine that players can beat players of higher skill by simply using a certain ship and loadout.
--- End quote ---
Why not? It's not like picking a metamideon wins you matches against experienced players. But if a ship, as green as its crew might be, gets its guns in operational range on you with a metamideon, they surely deserve a chance to kill on you.
--- Quote from: Aleyeska on November 19, 2014, 10:36:09 am ---Here's the thing though. If a hwatcha fish misses its target, it is extremely vulnerable
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Yeah, here is another thing: if you fail to disable a ship in gat-mortar range with a hwacha volley you very well deserve to be extremely vulnerable.
RedRoach:
I think i figured it out now.
The issue is that lazy players can take a pyramdion and kill things with it without trying half as hard as a higher level competitive player simply because metamidion is the op minigun that takes half an hour to kill even if the person using it can't figure out why his engines keep breaking while he uses moonshine.
It's not that the metamidion is unstoppable. It's the way an idiot can simply take it and start pub stomping competitive clans.
If you're wrong, correct me, but this is what I think the OP is about.
I have nothing to say to this except flying higher than a pyramidion is my fail-safe for fighting pyramidions. Or any ship at all.
Kamoba:
I would hardly say lazy players, the ship being easy to learn makes it an ideal starter ship for learning pilots, but it can easily be sabotaged by one crew member, I've had it before where a buff engineer kept leaving the mortar to 'help' repairs downstairs... Just as the Gatling strip off armour, meaning the crew need to learn the importance of not jus team work but team synergy, without it the pyra fails, easy to learn yes, easy to teach importance of ship roles, ideal starter ship.
Lazy pilot someone who has to teach each crew member their role within the first minute of the match, before taking on the enemy?
The entire reason I won't take my pyra with pugs anymore... Just one guy is all it takes to sabotage the ship... Even if they have good intentions.
OnlyMan.:
--- Quote from: RedRoach on November 19, 2014, 11:28:35 am ---I think i figured it out now.
The issue is that lazy players can take a pyramdion and kill things with it without trying half as hard as a higher level competitive player simply because metamidion is the op minigun that takes half an hour to kill even if the person using it can't figure out why his engines keep breaking while he uses moonshine.
It's not that the metamidion is unstoppable. It's the way an idiot can simply take it and start pub stomping competitive clans.
If you're wrong, correct me, but this is what I think the OP is about.
I have nothing to say to this except flying higher than a pyramidion is my fail-safe for fighting pyramidions. Or any ship at all.
--- End quote ---
Yes! But not laziness really. Just skill level required. A pyra is very easy to fly and to maintain. Thats fine, but its weaknesses are not reflecting its strengths. And I say to Kamboa, thats the same with every other ship. Like when people say use hwatcha, disable guns, etc. Thats for all ships. A Mobula is just as hurt as a pyra if it takes a merc to engines or a hwatcha to the face. But mobula faces a lot of problems of its own. Its width profile makes it easy for gat, its large balloon makes it easy for LJ and carronade. What special weaknesses does the pyra have? Something that is large enough to be exploited by simple weapon choices? Again, I dont think that the pyra should be harder to maintain or should change its layout, but definitely nerf the turning ability, so if a pyra is outmaneuvered, that will put it in a position where the pyra is at a large disadvantage. The pyra will still fill its roll as a fast killer, but the skill level required to use it will have a higher ceiling
nhbearit:
So there seems to be two major omissions in the thought processes of anyone who says the metamidion is op. The first is that it is incredibly easy to get out of its gun's arcs, you just have to fly toward the darned thing. If you are less than twenty meters off the pyra's right side, then you are basically invulnerable. Twenty meters off the pyra's left side is pretty safe too, provided you can keep a good Chem cycle going. One thing to keep in mind though, if you circle all the way around to the back of a pyra, you have given the pyra a way to escape. Avoid being directly behind it unless you have some heavy disable power on your ship.
The second omission is that the pyra is one of the easiest ships to kill. Pyramidions have decent armor and decent hull, this is actually a very bad combination. Because their armor is only decent, it is actually pretty easy to break. Their hull is also decent, which means that it is easily one clipped by a mortar. Oh, and because pyras have decent armor, it takes too long to rebuild the armor, a main engie simply can't repair the armor faster then a mortar can kill the pyra.
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