Info > Feedback and Suggestions

Balance problem - metamidion

<< < (6/9) > >>

Indreams:
Yea, Pyramidion's weakness?

The unarmed starboard side.


Sure, phoenix claw can compensate, but it'll still take a few seconds to reposition itself properly.

And the way ladders work, it'll take a few seconds for pyra crew to respond back and forth from top deck to bottom deck.

OnlyMan.:

--- Quote from: Wundsalz on November 19, 2014, 11:02:07 am ---
--- Quote from: Aleyeska on November 19, 2014, 10:23:12 am ---When I was talking to top-level captains when the game first got into MLG, it was abundantly clear that the metamidion is a problem for the game, due to its ability to be so easily exploited.

--- End quote ---
I'm not sure whether or not I get you right here, but if you state metamideons are problematic for the ongoing MLG torunemant, I firmly disagree.
If I recall it correctly a single metamideon has been used once in a single match in a single best of three encounter by one of the teams which have won their bracket and will play in the finals this weekend. Hence I'd argue the pyra wasn't overused there and I also disagree with the metamideon is problematic for the balance of competitive matches in general.


--- Quote from: Aleyeska on November 19, 2014, 10:36:09 am ---I don't understand how it's fine that players can beat players of higher skill by simply using a certain ship and loadout.

--- End quote ---
Why not? It's not like picking a metamideon wins you matches against experienced players. But if a ship, as green as its crew might be, gets its guns in operational range on you with a metamideon, they surely deserve a chance to kill on you.


--- Quote from: Aleyeska on November 19, 2014, 10:36:09 am ---Here's the thing though. If a hwatcha fish misses its target, it is extremely vulnerable

--- End quote ---
Yeah, here is another thing: if you fail to disable a ship in gat-mortar range with a hwacha volley you very well deserve to be extremely vulnerable.

--- End quote ---

I'm not referring to the actual competitions, I was just providing a time to base the conversation. Picking a metamidion will not secure you a win, but it will definitely help. As I said earlier. I was beating players who were definitely better than me with mediocre effort.  And I agree with you, if you miss a hwacha shot, you should be punished, but it is a lot harder to punish a metamidion by out maneuvering their arcs.

OnlyMan.:

--- Quote from: nhbearit on November 19, 2014, 12:26:13 pm ---So there seems to be two major omissions in the thought processes of anyone who says the metamidion is op. The first is that it is incredibly easy to get out of its gun's arcs, you just have to fly toward the darned thing. If you are less than twenty meters off the pyra's right side, then you are basically invulnerable. Twenty meters off the pyra's left side is pretty safe too, provided you can keep a good Chem cycle going. One thing to keep in mind though, if you circle all the way around to the back of a pyra, you have given the pyra a way to escape. Avoid being directly behind it unless you have some heavy disable power on your ship.

The second omission is that the pyra is one of the easiest ships to kill. Pyramidions have decent armor and decent hull, this is actually a very bad combination. Because their armor is only decent, it is actually pretty easy to break. Their hull is also decent, which means that it is easily one clipped by a mortar. Oh, and because pyras have decent armor, it takes too long to rebuild the armor, a main engie simply can't repair the armor faster then a mortar can kill the pyra.

--- End quote ---

The problem of simply flying towards it, is that you are getting whiddled down the entire time its approaching. Plus, this is assuming that the pyra is just going to sit there and let you get to taht side. Assuming you get to the side, then you have to get your own guns in arc. While that's happening, the pyra is still manuvering. While it may be  easy to kill, it is also easy to maintain. And you can rebuild a hull in time to not die to mortar.

OnlyMan.:

--- Quote from: Indreams on November 19, 2014, 12:30:16 pm ---Yea, Pyramidion's weakness?

The unarmed starboard side.


Sure, phoenix claw can compensate, but it'll still take a few seconds to reposition itself properly.

And the way ladders work, it'll take a few seconds for pyra crew to respond back and forth from top deck to bottom deck.

--- End quote ---

As with every other ship, other than the squid (to a certain extent).

Wundsalz:

--- Quote from: Aleyeska on November 19, 2014, 12:32:53 pm ---Picking a metamidion will not secure you a win, but it will definitely help.

--- End quote ---
As a general statement this is just false. The metamideon is a good pick in many situations and it's certainly among the most versatile builds, but in the end of the day picking a metamideon can be a bad call on certain maps against certain ships - just like any other build.


--- Quote from: Aleyeska on November 19, 2014, 12:42:43 pm ---While it may be  easy to kill, it is also easy to maintain. And you can rebuild a hull in time to not die to mortar.

--- End quote ---
It is impossible to rebuild a broken pyra hull armor with two spanners whacking it as soon as it goes down while a buffed greased mortar is hitting you.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version