Info > Feedback and Suggestions

Balance problem - metamidion

<< < (4/9) > >>

Mean Machine:

--- Quote from: Aleyeska on November 19, 2014, 09:01:13 am ---
--- Quote from: Swiftpaw on November 19, 2014, 08:45:49 am ---
--- Quote from: Aleyeska on November 19, 2014, 07:24:58 am ---However in terms of skill needed, and this is coming form someone started in the competitive scene as a meta only pilot,  is so much less than what I needed for any other ship.

--- End quote ---

So? Same is with guns. It's a lot easier and faster to learn how to fire gatling or flamer than hades or lj and i don't see people complaining gatling is op or unbalanced.
Pretty much every ship in game can wreck metamidions with the right loadout, but yes you will need more time to master those. But hey, more effort - more reward. Fair, don't you think?

--- End quote ---

No, the guns are balanced fairly decently, especially since the flame nerf I saw that went out. The risk/reward factor for a gat is balanced. Sure you have great hull strip, but you have mid range at best and low accuracy. LJ can render a ship nearly useless in less than a clip, but it is very tough to fire. Now, the effort I needed when I first started to play guns nearly a year ago was incredibly minute in comparison to my results. This was especially obvious when I beat pilots who are without a doubt better than me, but I was able to win with little effort needed. Have I sometimes beat player who are better than me with other ship? Sure, but it was with much more effort and the fact that SAC was training their engies bootcamp style.

--- End quote ---

I know guns are fairly balanced, I just used your logic and compared. You're saying the risk/reward for gat is balanced. So is for pyra. If you get close with metamidion you can be either in most efficient and deadly position or you can find yourself pretty much helpless. Read what replaceable said again. if you get close to hwachafish, they can disable every single component on your ship. After that, you can only pray that they wont be able to finish you off for some reason. Or you could charge a mobula and they will dodge your ram and you will lose arcs and end up in terrible position sometimes. Junker can also dodge pyramidion charge with a bit of luck and skill while keeping gun arcs on them. Galleon can just melt you before you even approach and most of the times you dont want to ram them, so that's one big potential damage loss from metamidion. And so on...

Every ship can be weak or powerful, it's all about  getting good engagement and knowing how to properly put your guns to use.
I don't know what to tell you man, I'm never worried when I see metamidion in enemy team. Hell, I'm more worried about carro/flamer pyra, now that's op pyra if there is any. Doesn't require absolutely any skill to shoot, while your engineers will cry if they are not experienced and ships starts burning and balloon dropping.

OnlyMan.:
Sure, there are absolutely ways to do kill a meta. I'm not saying that. What I am saying is the skill difference needed is absurd. When I was talking to top-level captains when the game first got into MLG, it was abundantly clear that the metamidion is a problem for the game, due to its ability to be so easily exploited.

Kamoba:
Making it ideal for new pilots to learn in and then they can move onto other more specialised ships and tactics.
If only newbies realised Pyramidion is the way to start and left Galleons alone.

And it is not easy to exploit, it's just easy to point forward. More often than not in a 1v1 I will win because the trifecter exploit is not well known enough to exploit and the people who do beat me 1v1 in a pyra have posted here on this thread already :)everyone else relies on their allies...
Edit: except Spud Nick, he has not posted here yet but I'm certain he'd beat me hands down 1v1...

And just to add to my point, Pyramidion is no easier exploited than the other ships as it's all about learning the way to use the ship correctly. 'Metamidions' which seems to be a title used for any close range midion except carro flamer, relies on getting and killing quick, you see a midion attacking an ally you get behind the midion and drop his engines, you're almost guaranteed the kill...

OnlyMan.:

--- Quote from: Wundsalz on November 19, 2014, 10:08:42 am ---First off, I think the game is currently better balanced than it ever has been before. I see quite a large variety of ship builds in the matches I play in public and competitive matches these days. I particularly don't see swarms of metamideons in public nor in competitive matches. So I think you're exaggerating the problem quite a bit, as your observations just don't reflect my personal experiences.
Regarding competitive play I do not consider the Metamideon to be dominant at all. That's really a thing of the past. There are just so many builds which can easily handle metamideons - hwachafishes, Meta-Galleon, Junkers in general and many more. Sure a metamideon is good for a kill if it isn't dealt with swiftly, but the same is true for many other kill-builds.

The metamideon is and always has been a very straight forward and easy to run ship. It takes relatively little effort* to put it in a state where it can get a kill even on very experienced ships. It's a noobfriendly ship and remains useful in the higher tiers. I don't see a problem with that. In fact I like GoIO has got a ship that's easy to pick up and worth to master.


--- Quote from: Replaceable on November 19, 2014, 08:33:38 am ---Hell, even fly out of arcs with a squid and keep in their blind spot.

--- End quote ---
This argument pops up in almost every squid vs Pyra debte, but personally I've never considered the positioning against squids to be problematic for pyras. This explicitly includes well flown and crewed squids.


--- Quote from: Kamoba on November 19, 2014, 09:37:22 am ---A metamidion without Phoenix claw is a dead midion... A pilot who does not use his claw is a dead midion... So maybe pilots should nerfed? :)

--- End quote ---
Yes, the phoenix claw is wildly regarded as overpowered. The pyramideon is one of the ships which benefits most from it.

*it's easy to get the pyra into a state where it can operate at 80% of its power (which is sufficient to perform decently in most public matches). Squeezing out the last 20% of power the pyra has got to offer takes a lot of skill though.

--- End quote ---

I don't understand how it's fine that players can beat players of higher skill by simply using a certain ship and loadout, without them having to use considerably more effort than then the higher skilled players. I would say the same about your experiences not reflecting what I've seen. If you look at the top tier competitive game, everything is balanced in terms of skill(or risk) to reward. Starcraft, for example, has strategies that are very simple and deadly. They are also noob friendly. How do you balance the fact that they exist? They will only work within their specific role, and if they do not either just win the game, or cause massive damage, the other player can easily win. Simple to use, highly aggressive. Sounds like a metamidion. So how do you balance it? If it doesnt do what its made to do, it should then be faced with very obvious and exploitable weaknesses. A metamidion is meant to go in fast and kill fast. Thats why I said to nerf steering. If a player is able to overcome its strength, it should then be very difficult for the meta to put itself on even ground. Thats not the case, though. Hwatcha fish, galleons, meta junkers. I've faced them all. Even when they are piloted by incredibly skilled pilots. Here's the thing though. If a hwatcha fish misses its target, it is extremely vulnerable, even if it has flames. If a meta is out-manuvered, I simple reverse with kero, re-align guns, then go again.

Indreams:
Sometime in the past, Muse changed how hydro and chute so that they are ineffective on the more massive ships, namely pyra and galleon.

Since than, the third dimension has been among the greatest enemy of the metamidion.

Anyways, the fact that greased gat mortar can one clip any ship is a little overpowered. But the fact is, gat mortar has close to no disable power. It's possible to disable the metamidion or avoid it vertically.


pyramidion v pyramidion - fair fight.

goldfish v pyramidion - goldfish can disable (blend or hwacha) pyramidion.

junker v pyramidion - the versatile junker has many options (flame, counter gat mortar, vertical maneuver, etc.)

mobula v pyramidion - mobula can simply fly over or under the pyramidion.

galleon v pyramidion - if the pyra is close enough to kill a galleon, the gallon is close enough to full hwacha, blender, or tactical ram.

squid v pyramidion - no brainer, squid can outmaneuver pyramidion very easily.

spire v pyramidion - if the pyra has close ranged to you, you've done something wrong. (Unless this was your plan all along. If so, you know what to do).


So pyramidion op, but better crews can easily counter it. Also, take into account that the pyramidion has one of the smallest permahull in the game.

Teamwork op,


Thank you for reading,

Indreams.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version