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Balance problem - metamidion

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OnlyMan.:
Hey guys. So just popped into Guns after taking a 3 month break, due to frustration over the seemingly lack of balance in the game. I came back. Same problems, different day. The problems all revolve around the metamidion. It is honestly a blight on what could be a perfect game. A ship, with unmatched killing power, who can maneuver amazingly, and has a pretty decent hull health. It is sad, when I am see players with twice the skill of others, lose to choosing the wrong ship. How can this be fixed? Nerf the hell out of the maneuverability. The pyramidion should be like a bullet. When its on target, it is absolutely deadly, but when juked, does not have the ability to phoenix claw right to where it needed to be. I understand that the ship should be noobie friendly, but that doesn't mean allow new players to compensate for lack of skill. As someone who cared enough about the game to start and assist with getting this game into MLG as well as participate in its competitive scene, it is extremely frusturating to have to deal with a ship that is over powered and takes considerably less skill to be good at compared to every other ship. Sure, at the top level of play, the metamidion loses SOME of its power, but in random ladder, it is a game breaker. I'm not trying to be a pest, I'm only sharing why a player who regarded this game so highly, had to stop playing out of sheer frustration over one ship. Thanks for your time

Caprontos:
I don't know..I see Metamidion dieing to all sorta of builds.. in random match maker games.. but yeah it is a very straight forward option.

That said, the devs have said the next ship balance thing will be.. Spire + squid buff.. of some kind.. and a pyra nerf.. of some kind.. They didn't say what they were.

So it may be less effective after that.

OnlyMan.:
However in terms of skill needed, and this is coming form someone started in the competitive scene as a meta only pilot,  is so much less than what I needed for any other ship.

Kamoba:
Metamidions are easy to crew and pilot if you have a crew who will not run around like headless chickens... add an AI engineer or a gungineer who insists on two people being downstairs the metamidion looses all of its potency..

That said as a metamidion pilot, it has a lot of weaknesses, just because other pilots do not exploit those weaknesses often enough does not make the ship itself over-powered...

Would be interesting to see how the hand of balance intends to balance it out a bit more, but once that happens, you'll never see the pyra in the hands of PUGs (pick up groups) again, which would be a shame...

Replaceable:
All you have to do is get out of arcs, plus the pyra is pretty weak, less acceleration, rotation speed, vertical acceleration/top speed than other ships. And plus it lacks disable, so take a carronade and/or an Artemis, get rid of the guns and it can't win.

Fly a catfish. (Hwatcha goldfish.)
Take meta junker (hades/art/art, gat/ mortar, carronade/banshee, gattling/banshee)
Fly a mobula and dodge them. Then use their poor turning speed and your pretty good acceleration to get away from them.
Overpower them with the firing power of a galleon.
Knock them off arcs with mines.
Take a carrot pyramidion (carronade, Artemis.)
Flamer carro pyramidion.
Out range them.

Hell, even fly out of arcs with a squid and keep in their blind spot.
Try a dual gat, heavy flak spire, with a mine, that's harder to pull off but since a pyramidion is almost all hull, they can die to this pretty good.

It's not over powered, it has its place, and it has its counters. Plus I'm seeing less Metamidions these days if I'm honest...

I will admit though the skill floor to use one is pretty low, but still it can be beaten regardless of this.

It's important to note that gat mortar wrecks pyramidions because of all the hull they have to hit, fly at your own risk.

Speaking of which, you can block shots with every ships balloon except a pyra.

Bit of a mess of a reply but hey.

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