Info > Feedback and Suggestions
Balance problem - metamidion
OnlyMan.:
--- Quote from: Swiftpaw on November 19, 2014, 08:45:49 am ---
--- Quote from: Aleyeska on November 19, 2014, 07:24:58 am ---However in terms of skill needed, and this is coming form someone started in the competitive scene as a meta only pilot, is so much less than what I needed for any other ship.
--- End quote ---
So? Same is with guns. It's a lot easier and faster to learn how to fire gatling or flamer than hades or lj and i don't see people complaining gatling is op or unbalanced.
Pretty much every ship in game can wreck metamidions with the right loadout, but yes you will need more time to master those. But hey, more effort - more reward. Fair, don't you think?
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No, the guns are balanced fairly decently, especially since the flame nerf I saw that went out. The risk/reward factor for a gat is balanced. Sure you have great hull strip, but you have mid range at best and low accuracy. LJ can render a ship nearly useless in less than a clip, but it is very tough to fire. Now, the effort I needed when I first started to play guns nearly a year ago was incredibly minute in comparison to my results. This was especially obvious when I beat pilots who are without a doubt better than me, but I was able to win with little effort needed. Have I sometimes beat player who are better than me with other ship? Sure, but it was with much more effort and the fact that SAC was training their engies bootcamp style.
RedRoach:
I have never had an issue with metamidions.
Then again, I have never flown AGAINST a metamidion that I remember being a problem. I think there might be a picture or two of me winning with one, but I don't recall getting stomped repeatedly by one.
I like to think that if you pop the balloon of a metamidion, the ship gets too low to try to arc it's guns. And most ships (correct me if I'm wrong, but I think only the galleon is missing this) have a forward facing gun that can be used to pop balloons.
For unexperienced crews trying to use the "low-risk, high-reward" weapon without proper chem spray, there's always the flamer, which disables guns and causes everything to be sent into a beautiful scorching inferno.
OnlyMan.:
Balloon popping is a effective tool, yes. However, the balloon is right next to where the gat usually is, making it extremely easy to repair then resume fighting. Thats not really the issue in my eyes, though. The fact that you can keep arcs incredibly well, despite the ship being made to work almost as a projectile
Kamoba:
A metamidion without Phoenix claw is a dead midion... A pilot who does not use his claw is a dead midion... So maybe pilots should nerfed? :)
Wundsalz:
First off, I think the game is currently better balanced than it ever has been before. I see quite a large variety of ship builds in the matches I play in public and competitive matches these days. I particularly don't see swarms of metamideons in public nor in competitive matches. So I think you're exaggerating the problem quite a bit, as your observations just don't reflect my personal experiences.
Regarding competitive play I do not consider the Metamideon to be dominant at all. That's really a thing of the past. There are just so many builds which can easily handle metamideons - hwachafishes, Meta-Galleon, Junkers in general and many more. Sure a metamideon is good for a kill if it isn't dealt with swiftly, but the same is true for many other kill-builds.
The metamideon is and always has been a very straight forward and easy to run ship. It takes relatively little effort* to put it in a state where it can get a kill even on very experienced ships. It's a noobfriendly ship and remains useful in the higher tiers. I don't see a problem with that. In fact I like GoIO has got a ship that's easy to pick up and worth to master.
--- Quote from: Replaceable on November 19, 2014, 08:33:38 am ---Hell, even fly out of arcs with a squid and keep in their blind spot.
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This argument pops up in almost every squid vs Pyra debte, but personally I've never considered the positioning against squids to be problematic for pyras. This explicitly includes well flown and crewed squids.
--- Quote from: Kamoba on November 19, 2014, 09:37:22 am ---A metamidion without Phoenix claw is a dead midion... A pilot who does not use his claw is a dead midion... So maybe pilots should nerfed? :)
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Yes, the phoenix claw is wildly regarded as overpowered. The pyramideon is one of the ships which benefits most from it.
*it's easy to get the pyra into a state where it can operate at 80% of its power (which is sufficient to perform decently in most public matches). Squeezing out the last 20% of power the pyra has got to offer takes a lot of skill though.
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