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Only 3 rematches remaining...
KitKatKitty:
--- Quote from: Keyvias on November 11, 2014, 03:23:55 pm ---@ lv 7 vs lv 10
What it comes down to is are level 7 players ineffective teamates, the reason we blocked novice from regular game is A) they hurt balance, but B) and more importantly having to teach every game hurts fun. So if level 7s force crews and captains to take time to teach them boring stuff every round we can definitely check it out.
As far as for making balance better or worse our average game is pretty much as close to 50/50 as we can get right now. There will always be edge cases, but overall we're looking really good on balanced matches.
--- End quote ---
**I had edited my previous post with the answer to your question about crew formation but realized that you have posted since then but you can see my thoughts there**
Also I would like to thank you for all the time you take in these forums to get players opinions so the best possible solution is found. People like you is who makes MUSE what they are and why I am so in love with this game and the community.
Like I mentioned the balance is better with the 1-7 levels for novice but I have personally not seen that it's close to 50/50. I also think that level 7 isn't high enough to be thrown in with 25+ level players. I'm a level 7 pilot (even though I'm a level 45 engi) and would never ever imagine flying against anyone greater than a level 10-13 pilot right now because I just do not have the skills to fly against pilots higher than that. I also would feel guilty if my co-pilot was a level 35...I know I would be the weak link and the reason we lost and I know the higher level captains on the other team wouldn't have fun either as they stomped me. I think I only have maybe 15 games as pilot and at a level 7...I would still consider me a Novice pilot for at least double that amount.
Mighty I add I've had some of the best pilots teaching me... I could never imagine if i was actually a new player without their help learning things that I have,
Caprontos:
How possible is it to change the rematch system to something more like...
Well first I assume currently its simple majority.. if 51+% of the people in a lobby want the rematch the game rematches right? maybe..
If that's the case.. what if for every rematch after the third the % of votes needed goes up so.. If a lobby is really good it will last longer by virtue that people are voting for it to rematch.. but it will still eventually end.. Even if its simply just 10% per rematch.. that would be up to 7 rematches.. Before you need everyone to vote yes to keep it going.. 50% for match 1 and rematch 2-3.. 60% for rematch 4.. 70% for rematch 5.. 80% for rematch 6.. 90% for rematch 7..and 100% for every rematch after 8..
Lobbies will probably still end after 3 in general.. or not much beyond.. If the mass leaves I see after many matches and rematches is an indicator of how many voted..
sparklerfish:
--- Quote from: GeoRmr on November 11, 2014, 05:39:45 pm ---
--- Quote from: Keyvias on November 11, 2014, 02:55:10 pm ---@sparklerfish,
The reason those great matches are formed has a lot to do with the fact there are people in the queue to make that lobby.
--- End quote ---
I lol'd, and then cried a little when I read this - I thought we made it pretty clear that the good games are the ones we manually organise, and that its a most rare occasion for the matchmaker to spit you into something enjoyable.
--- End quote ---
thank you. much truth.
the only reason I've been able to find balanced and fun lobbies is by actively avoiding using matchmaking.
Hoja Lateralus:
--- Quote from: sparklerfish on November 11, 2014, 05:41:26 pm ---the only reason I've been able to find balanced and fun lobbies is by actively avoiding using matchmaking.
--- End quote ---
So much this.
I've stated my point many times before
Spud Nick:
One good thing about the 3 rematches is that it gives me time to think about sleeping instead of playing Guns all night.
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