Info > Feedback and Suggestions

Only 3 rematches remaining...

<< < (8/14) > >>

Keyvias:
@sparklerfish,

The reason those great matches are formed has a lot to do with the fact there are people in the queue to make that lobby.
Before the hotfix initial matches were some of the weakest games in the system. This is because players were always taken to half filled lobbies that never ended. So the queue rarely had enough people in there to make great games.


@ Ship shuffle for crew form
Jerry said it'd be a little bit of work for ship shuffling crew form, but it's possible.  So it's definitely on the list of things we're going to investigate and try to do well.

@Ship split off abilities
Would it be better to have the ability to take a ship out of a crew form or would it be better to have return to crew form only take single ships back, but give them an easy button to invite an entire other friend's ships.
I can see strengths in both systems, but I'm leaning towards crew form returns single ships, but give a lot more tools for getting friends in quick.
What do you guys think?

sparklerfish:

--- Quote from: Keyvias on November 11, 2014, 02:55:10 pm ---@sparklerfish,

The reason those great matches are formed has a lot to do with the fact there are people in the queue to make that lobby.
Before the hotfix initial matches were some of the weakest games in the system. This is because players were always taken to half filled lobbies that never ended. So the queue rarely had enough people in there to make great games.

--- End quote ---

I vehemently disagree with this, actually.  The best lobbies I've been in have been the ones in which players have exercised the most control -- starting a custom lobby, forming crews, inviting friends, and so on.  If you're in a high-level lobby with only one rematch remaining, some slots open up, and you invite some friends, they only get to play one match.  How is that helpful?  How does that improve the main purpose of the game -- FUN?

Initial matches suck more often because we haven't had time to sort them out ourselves yet.  Usually by the third rematch, players who aren't having as much fun have left, and are replaced by people who are better suited to the skill level of the lobby, but then the game is like "NOPE SORRY YOU GOT THIS SET UP AND NICE, YOU'RE DONE NOW!" and it's incredibly frustrating.  :/

KitKatKitty:
 Keyvias, I actually had a thought to throw out there. In the last hotfix when you guys created it so novice levels 1-7 would be put in novice matches first, this actually did seem to help with balancing some. (Still needs work). So I'm wondering 2 things: 1) Would increasing the novice level to say 10 help this even more and 2) IF we get the match making system working to the way Muse and the players expected it to work...would it be possible in the future for the forced 3 re-match system to be a filter that can be turned on and off based on the lobby, sort of like the swap function used to be, were people could select forced 3 re-matched lobbies or not?


--- Quote from: Keyvias on November 11, 2014, 02:55:10 pm ---Would it be better to have the ability to take a ship out of a crew form or would it be better to have return to crew form only take single ships back, but give them an easy button to invite an entire other friend's ships.
I can see strengths in both systems, but I'm leaning towards crew form returns single ships, but give a lot more tools for getting friends in quick.
What do you guys think?

--- End quote ---

To answer this question... This actually is a hard decision. At first I thought the first option would be better because the system already sends us back to crew formation so in my mind the least work would be to add the ability here for 1 ship to leave crew form. BUT in thinking about it...if I understand the second option: every ship individually would get sent back to a crew form and there would be a bottom/option to easily invite friends ships (EASY is the key word here)...I might actually like this option slightly more since forced swap lobbies are still a thing and it's quite possible that you might not be on the same side as your friends when you go back to queue.

Keyvias:
@rematch

So the biggest issue is matches that never end. That means these lobbies are always taking players from queue and they're never putting anyone back. In many situations it's just not sustainable to let every lobby rematch constantly and will lead to bad initial matches and often bad rematches as entire ships leave.

Pure custom games will always have unlimited matches. So if you go through the effort and get in friends and build your own match, you'll never have to worry about the cap.

@Sparkler
After that match finishes you can requeue and have another 4 games.  So it's an average of 30 seconds of wait for roughly an hour and a half of play time. By waiting that half minute you it improves not just your initial games (especially when you don't have friends on call) but also rematched games as there are more people in the queue to be put into your rematched lobby and keep it balanced.

@ lv 7 vs lv 10
What it comes down to is are level 7 players ineffective teamates, the reason we blocked novice from regular game is A) they hurt balance, but B) and more importantly having to teach every game hurts fun.  So if level 7s force crews and captains to take time to teach them boring stuff every round we can definitely check it out.
As far as for making balance better or worse our average game is pretty much as close to 50/50 as we can get right now.  There will always be edge cases, but overall we're looking really good on balanced matches.

sparklerfish:

--- Quote from: Keyvias on November 11, 2014, 03:23:55 pm ---@Sparkler
After that match finishes you can requeue and have another 4 games.  So it's an average of 30 seconds of wait for roughly an hour and a half of play time. By waiting that half minute you it improves not just your initial games (especially when you don't have friends on call) but also rematched games as there are more people in the queue to be put into your rematched lobby and keep it balanced.

--- End quote ---

30 seconds for an individual player, maybe.  If you're in a 4v4 and get dumped into crewform, you'll sit there for 20 minutes.  It's awful and it's faster to just make a custom lobby and open it to the queue (zomg!  a half full lobby!  oh noes!  oh wait... we could have accomplished the same thing by just not being forced to leave the one we were already in)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version