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Trystan Hart:
Thanks for the explanation Keyvias. I can understand the logic of it, but I still think it's running into a crucial consideration: it feels like the game is forcing a compromise to make up for its own mechanical shortcomings in matchmaking.

I really don't mean to be rude, but the last time I went on with my clan, we had about 7 games in a row where we were returned to the crew form after each one, because we were a 3-4ship crew, the match making system was dropping us in (presumably the only available) noob lobbies, where we completely wiped the floor each time and they all left. I just stopped, because it was no fun and probably scaring off new players, and all my requests to swap ship slot were being ignored, so I couldn't manually put myself on the losing side  to get more of a challenge.

The trouble with that is that when you go to crew formation manually and invite from your friends list, it will put you all on the same team, and probably won't find a balanced team for you to fight against, because it won't shuffle up the ships from your crew form to even the teams. If you DON'T go to crew formation manually, chances are you're in a crew witha  few noobs, who will  leave and keep interrupting the search for a new match, or won't realise the crew is theirs and won't click play, so everyone else has to leave and start again.

Since then I've got into a bunch of really good lobbies. Ususally after a couple of games, peoples' friends join via the community pane and we'd swap ship slots where necessary to keep the match balanced. Then you get one really sweet match that makes you remember why you still play the game, and suddenly you're dumped back into the crew formation at the end of it, and have to start the whole process over again.

I'm sure matchmaking will get better, but at the moment, (whether or not it works well at peak play times) it feels like it's not working well, and this 3-match countdown just stops us from manually making good matches, and drops us out of good lobbies when no one wanted to leave.

sparklerfish:
I don't know what these numbers are based on but it seems like it is nearly impossible to create a high level match that's balanced without giving some time for players to filter in and out and invite their friends.  Yesterday for the FIRST TIME EVER I was in a balanced 4v4 with high-skill captains and crew.  It was challenging, fun, and nobody was getting stomped.  People weren't leaving and would have loved more rematches.

Can you guys please open your eyes and see that matchmaking and removing player control is not serving the needs of higher level players?  When we find lobbies we like, it is due to lots of manual adjusting, being invited, etc -- our last resources to contruct our own balanced lobbies.  Putting us back in the matchmaker will either 1. Drop us back into the lobby we were just in (which happens a lot), or 2. Set up another pub stomp in which the newer players leave after (or during!) their first match, in which case we wind up with the same circumstance you're trying to avoid, or 3. Leave us sitting in the crew formation for 15 minutes until we get bored and log off (or create a custom lobby, invite our friends, and remake basically the exact same lobby that we were forcibly booted from).

Dude.  Please listen to your community.  We want enjoyable matches just as much as everyone, and if your change is causing things to not be enjoyable, screw your effing statistics and LISTEN TO US.

Imagine:

--- Quote from: sparklerfish on November 10, 2014, 03:46:35 pm ---Dude.  Please listen to your community.  We want enjoyable matches just as much as everyone, and if your change is causing things to not be enjoyable, screw your effing statistics and LISTEN TO US.

--- End quote ---
See, the thing is, there's about oh, 4-5 outspoken people about this, the data from Muse often paint a vastly different picture for the average user than what you yourself may experience. They do listen, but can't just do anything/everything an extremely small vocal majority clamor about; like 90% (probably an exaggeration but you get the point) of the playing population don't even visit/know about the forums.


--- Quote from: Caprontos on November 10, 2014, 02:27:21 pm ---
--- Quote from: Keyvias on November 10, 2014, 02:06:46 pm ---To give an example: since this update our average queue is less than 30 seconds and gives an average MMR difference of 36, at under 50 the higher rated side has less than a 60% win rate. This means it's pretty close to a 50/50 chance for both sides.

--- End quote ---

I'd like more info like this to come out on match maker..

Can you say what the numbers were like before the hotfix? How much did limiting lobbies to 3 rematches improve the over all numbers?

I think if we were given more info about whats going on people wouldn't feel as upset if they can see the improvements these changes have..

Was there any posts made on how MMR works or how match maker basically tries to do stuff?


--- End quote ---

I don't really think Muse has to share any of this information like at all if they don't want to. You barely hear about any behind the scenes matchmaking numbers from any game that uses it.

sparklerfish:
yes, perhaps 90% of the player base has no idea the forum exists, but uh so far I have found precious few people either on or off the forums who are in favor of limiting rematches.

Do you think that the people who post on the forums have views that aren't representative of the player base at large?  Should our opinions be discounted just because not everyone who plays the game posts?

Imagine:

--- Quote from: sparklerfish on November 10, 2014, 07:34:56 pm ---yes, perhaps 90% of the player base has no idea the forum exists, but uh so far I have found precious few people either on or off the forums who are in favor of limiting rematches.

Do you think that the people who post on the forums have views that aren't representative of the player base at large?  Should our opinions be discounted just because not everyone who plays the game posts?

--- End quote ---
No, but you're acting like the vocal minority represents EVERYONE playing, which is completely untrue.

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