Main > General Discussion
Hiding levels
Imagine:
--- Quote from: KitKatKitty on November 04, 2014, 11:59:48 am ---
--- Quote from: Imagine on November 04, 2014, 11:28:38 am ---No, but as we heard, a big problem with matchmaking right now is people who get put in a lobby and leave right away.
As I, and Muse, has stated, this was done solely to disassociate levels from MMR.
--- End quote ---
I can understand why it was done. That not the issue here. But what is the larger issue...players jumping out of lobby to find a better suited lobby to their skill level or players leaving the game completely because they continuously get stomped because the match making system does not work as intended? I would think that losing players or players finding the game unfair and not fun would be the much larger issue here.
--- End quote ---
The issue is that jumping out of a lobby hurts the matchmaking system itself (I don't know the specifics behind this, but it's what Keyvias and Bubbles I believe have stated).
The point is that a side with lvl, say, 20s, can easily beat a side of 30s, but if someone comes in and sees the disparity in numbers pertaining to levels that have no actual bearing on skill and leaves because of it, it's actively hurting Matchmaking system.
Look there are a lot of fights to pick with Matchmaking; this is not one of them. This is such a non issue that having 3 pages of posts about it baffles me.
KitKatKitty:
--- Quote from: Imagine on November 04, 2014, 12:05:13 pm ---The point is that a side with lvl, say, 20s, can easily beat a side of 30s, but if someone comes in and sees the disparity in numbers pertaining to levels that have no actual bearing on skill and leaves because of it, it's actively hurting Matchmaking system.
Look there are a lot of fights to pick with Matchmaking; this is not one of them. This is such a non issue that having 3 pages of posts about it baffles me.
--- End quote ---
This isn't about match making, it's about hiding levels. I agree that the 20's can beat the 30's such as 30's can beat 40's. My stance has been to give back our levels, so they aren't hiding so that when there are lobbies full of 1-10's and 40+ players, those players can try to balance. These are https://gunsoficarus.com/community/forum/index.php/topic,5019.0.html the type of matches in which IF we saw the levels before hand we could try to balance the lobby. (Once again this is about being able to view levels, not fixing match making)
Imagine:
--- Quote from: KitKatKitty on November 04, 2014, 01:31:43 pm ---
--- Quote from: Imagine on November 04, 2014, 12:05:13 pm ---The point is that a side with lvl, say, 20s, can easily beat a side of 30s, but if someone comes in and sees the disparity in numbers pertaining to levels that have no actual bearing on skill and leaves because of it, it's actively hurting Matchmaking system.
Look there are a lot of fights to pick with Matchmaking; this is not one of them. This is such a non issue that having 3 pages of posts about it baffles me.
--- End quote ---
This isn't about match making, it's about hiding levels. I agree that the 20's can beat the 30's such as 30's can beat 40's. My stance has been to give back our levels, so they aren't hiding so that when there are lobbies full of 1-10's and 40+ players, those players can try to balance. These are https://gunsoficarus.com/community/forum/index.php/topic,5019.0.html the type of matches in which IF we saw the levels before hand we could try to balance the lobby. (Once again this is about being able to view levels, not fixing match making)
--- End quote ---
But there's no attempt at player balance. People just leave.
I don't see any particular benefit in displaying levels in matches, all it does is spread misinformation.
KitKatKitty:
I see that it is more likely for low levels to leave, high levels to try to balance. And like I stated before I much rather any level player leaving (yes, i know this screws with match making, but everyone already knows match making needs work hence Muse's next hotfix but this isn't about that) when they see a lobby isn't going to work out for their skill set instead of losing new players because they find the game frustrating and unfair because it is a pub stomp. It is much more fun for players to play with and against similar levels then a 5-0 game. I thought the new leveling system was all about ranking a player on experience in the game and not achievements so if that is true showing levels should show experience which I have found to be true.
Imagine:
Well yeah but game experience is not the same thing as your Matchmaking ranking. There's certainly going to be some correlation, but you want to make sure that the perception isn't that balance is done through game levels.
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