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Hiding levels

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SaintR.L.:
I really wonder why they would carry over levels from achievements to the current level system. With how you gain levels now you could use that as a more accurate level system but by carrying over the old level you get some inaccurate representation.

zlater75@hotmail.com:
For some reason this Matrix scene came to mind after reading this..
https://www.youtube.com/watch?v=CWaxF8jlnm0

I think, quoting previous posters key words, "how you gain levels" is the actual issue here. Maybe even solution. As long as farming is possible the levels and achievements really just say, in the end, "i used x amount of time to gain this". But.. you have to get halfway to realise that. Many other games use levels in a very different way. Some don't have numbers at all and (OMG) there are even games that lack levels all together, even achievements, and can still be very enjoyable.

Firstly, i didn't vote because the option to completely remove the levels all together isn't there. Why does the game need them? There could be just an indicator of how long you've played or nothing at all. Personally, i wouldn't mind. Hardest thing is to find something that won't get exploited or turned into something about matchmaking or a dogfight of opinions with half truths. Keep a game alive, clean and fair is much more important than whining about levels imho.

Secondly, using levels as an excuse for new players leaving the lobby/match/game and vets switching to another is a poor excuse. There's much more to this game than levels. Hidden levels hasn't really made any significant difference either. Nothing really noticable. Still see players leave, switch lobby, ragequit.. just like before with levels 1-15, too, in the pre-matchmaking, "old" level world. The reasons? No lobbytimer, maybe? Meaning they won't have time to get a decent loadout. Poor shipbuild. No patience. Moodswing. Offensive voicechat. Unresponsive crew. Trolls. Stacks. Stomps.

I don't know why Muse wanted levels in this game when they were made. I haven't played that long. Maybe it was primarily for fun and an indicator/reward for the player? It doesn't feel like that at all anymore. Instead it feels like a burden or just a number.
I would feel better if Novices had a fair chance, instead of getting killed by a harsh lobby, to have a fair amount of time to practise, learn and enjoy the game more. That IS one of the reasons it was put there, though not really helpful. Something else has to be done to achieve a balance and more stable gaming experience and the devs (last fireside) are working on it. Hidden levels or not, doesn't really matter at all for the game itself. It's cosmetic at most.

KitKatKitty:

--- Quote from: Imagine on November 04, 2014, 02:05:23 pm ---Well yeah but game experience is not the same thing as your Matchmaking ranking. There's certainly going to be some correlation, but you want to make sure that the perception isn't that balance is done through game levels.

--- End quote ---

I agree Imagine. The match making ranking should/is something completely different, I believe it's based on MMR. I'm not advocating for match making to be based on our levels either. But at this point in time since levels show experience and match making is flawed it is the best way to try to help create fair play all around after being placed in an unbalanced match. I love my levels, I worked hard for them BUT what I love more is this game and the future of this game. So if players leaving lobby or balancing their own match based on the level system will help keep more of the new players from the sale, then so be it, until they can hotfix the match making system.


--- Quote from: genozide on November 04, 2014, 03:11:16 pm ---Firstly, i didn't vote because the option to completely remove the levels all together isn't there. Why does the game need them? There could be just an indicator of how long you've played or nothing at all. Personally, i wouldn't mind. Hardest thing is to find something that won't get exploited or turned into something about matchmaking or a dogfight of opinions with half truths. Keep a game alive, clean and fair is much more important than whining about levels imho.

Secondly, using levels as an excuse for new players leaving the lobby/match/game and vets switching to another is a poor excuse. There's much more to this game than levels. Hidden levels hasn't really made any significant difference either. Nothing really noticable. Still see players leave, switch lobby, ragequit.. just like before with levels 1-15, too, in the pre-matchmaking, "old" level world. The reasons? No lobbytimer, maybe? Meaning they won't have time to get a decent loadout. Poor shipbuild. No patience. Moodswing. Offensive voicechat. Unresponsive crew. Trolls. Stacks. Stomps.

I don't know why Muse wanted levels in this game when they were made. I haven't played that long. Maybe it was primarily for fun and an indicator/reward for the player? It doesn't feel like that at all anymore. Instead it feels like a burden or just a number.
I would feel better if Novices had a fair chance, instead of getting killed by a harsh lobby, to have a fair amount of time to practise, learn and enjoy the game more. That IS one of the reasons it was put there, though not really helpful. Something else has to be done to achieve a balance and more stable gaming experience and the devs (last fireside) are working on it. Hidden levels or not, doesn't really matter at all for the game itself. It's cosmetic at most.

--- End quote ---

I would be just fine with have rank with titles and not numbers instead. And you are very correct geno, there are many more reasons players leave besides just seeing other players levels.

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