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Hiding levels
KitKatKitty:
--- Quote from: Imagine on November 03, 2014, 05:57:03 pm ---
--- Quote from: Lochiel on November 03, 2014, 05:40:03 pm ---The fact that you can click a players name and see the "hidden" information kinda defeats the purpose of hiding that information. All you did was place it behind a small amount of effort, and that effort doesn't really serve any purpose gameplay wise.
--- End quote ---
It was meant to stop people from equating in game levels with matchmaking rankings, to stop from people getting into a lobby, seeing numbers they don't like immediately glaring at them on screen and saying screw this, I'm out of here.
I don't know what's so hard to understand about this.
--- End quote ---
Hiding can't stop people from equating in game levels with matchmaking ranking when it is obvious after playing a match (regardless of if you can see levels or not) when the lobby isn't balanced. Sometimes it's obvious even before a match starts based on what kind of load outs a player has. You can't say that putting level 40+ in lobbies with 1-10's is balanced in any way shape or form. The levels are not everything but it sure helps 40+ players know when a lobby is going to be completely unbalanced so they can try to "balance" it by switch sides or giving advice and this can only happen when they can actually see levels. If we got rid of levels completely, or the ability to see them at least, whats going to happen is high levels players will mostly use custom matches and lower levels will use match making. (this is already a trend happening in game now). So hiding levels or getting rid of them completely is just going to divide the games player base or have some people leave completely. It's not fun for new players to get stomp and it's not fun for high levels to pub stomp.
Imagine:
--- Quote from: KitKatKitty on November 04, 2014, 10:50:05 am ---
--- Quote from: Imagine on November 03, 2014, 05:57:03 pm ---
--- Quote from: Lochiel on November 03, 2014, 05:40:03 pm ---The fact that you can click a players name and see the "hidden" information kinda defeats the purpose of hiding that information. All you did was place it behind a small amount of effort, and that effort doesn't really serve any purpose gameplay wise.
--- End quote ---
It was meant to stop people from equating in game levels with matchmaking rankings, to stop from people getting into a lobby, seeing numbers they don't like immediately glaring at them on screen and saying screw this, I'm out of here.
I don't know what's so hard to understand about this.
--- End quote ---
Hiding can't stop people from equating in game levels with matchmaking ranking when it is obvious after playing a match (regardless of if you can see levels or not) when the lobby isn't balanced. Sometimes it's obvious even before a match starts based on what kind of load outs a player has. You can't say that putting level 40+ in lobbies with 1-10's is balanced in any way shape or form. The levels are not everything but it sure helps 40+ players know when a lobby is going to be completely unbalanced so they can try to "balance" it by switch sides or giving advice and this can only happen when they can actually see levels. If we got rid of levels completely, or the ability to see them at least, whats going to happen is high levels players will mostly use custom matches and lower levels will use match making. (this is already a trend happening in game now). So hiding levels or getting rid of them completely is just going to divide the games player base or have some people leave completely. It's not fun for new players to get stomp and it's not fun for high levels to pub stomp.
--- End quote ---
But looking at loadouts is already an advanced for of gameplay, and looking up each individual's levels on their profile page takes a lot more effort, having to click on each person.
The point of level hiding in lobbies was to stop newish folks from getting put in a lobby, seeing higher level numbers on the other team and leaving immediately because they're convinced it's going to be a stomping (aka equating in game levels with your mmr. It was never to get rid of levels completely or to diminish the time it took to get it.
KitKatKitty:
--- Quote from: Imagine on November 04, 2014, 11:17:19 am ---But looking at loadouts is already an advanced for of gameplay, and looking up each individual's levels on their profile page takes a lot more effort, having to click on each person.
The point of level hiding in lobbies was to stop newish folks from getting put in a lobby, seeing higher level numbers on the other team and leaving immediately because they're convinced it's going to be a stomping (aka equating in game levels with your mmr. It was never to get rid of levels completely or to diminish the time it took to get it.
--- End quote ---
So you rather have the new players (1-10 level) stay in a lobby that is stacked get 5-0 and rage quick because the game isn't fair? This risks losing new players when the whole point is to try and grow our community.
Imagine:
--- Quote from: KitKatKitty on November 04, 2014, 11:21:22 am ---
--- Quote from: Imagine on November 04, 2014, 11:17:19 am ---But looking at loadouts is already an advanced for of gameplay, and looking up each individual's levels on their profile page takes a lot more effort, having to click on each person.
The point of level hiding in lobbies was to stop newish folks from getting put in a lobby, seeing higher level numbers on the other team and leaving immediately because they're convinced it's going to be a stomping (aka equating in game levels with your mmr. It was never to get rid of levels completely or to diminish the time it took to get it.
--- End quote ---
So you rather have the new players (1-10 level) stay in a lobby that is stacked get 5-0 and rage quick because the game isn't fair? This risks losing new players when the whole point is to try and grow our community.
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No, but as we heard, a big problem with matchmaking right now is people who get put in a lobby and leave right away.
As I, and Muse, has stated, this was done solely to disassociate levels from MMR.
KitKatKitty:
--- Quote from: Imagine on November 04, 2014, 11:28:38 am ---No, but as we heard, a big problem with matchmaking right now is people who get put in a lobby and leave right away.
As I, and Muse, has stated, this was done solely to disassociate levels from MMR.
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I can understand why it was done. That not the issue here. But what is the larger issue...players jumping out of lobby to find a better suited lobby to their skill level or players leaving the game completely because they continuously get stomped because the match making system does not work as intended? I would think that losing players or players finding the game unfair and not fun would be the much larger issue here.
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