Info > Feedback and Suggestions
Problems with matchmaking
Richard LeMoon:
Display MMR numbers. No reason to keep them hidden if this is basically a full field test and feedback is key to making new changes for the better. Can't give good feedback if we have no clue about what is happening or why we are being tossed into matches with these random people that we clearly outmatch.
Dev Bubbles:
@Richard, reasonable request. But if we want to analyze data, which we are, displaying MMR numbers, like displaying levels, create sample and response bias and have to admit the impetus to game MMR rating numbers (that's just human nature, for some people anyway). The test of balance, or how well the match maker is doing it's job, is to actually compare match results with prematch balance. This is one consideration for example why MMR numbers are not shown. But call for data is totally valid. After this week, I'll find time to present these data again. I'll do a blog post on it. But give me a few days though, cuz I need time to collect and analyze this week's data. Thanks a lot!
Dev Bubbles:
@Richard, another thing we're thinking about is a form of a league system, where you'll display your general ranking/level etc. This can give people a general idea, but not so specific as to create misinterpretation or misconception about balance. What do you think?
Omniraptor:
I'm very much against it. Keep MMR hidden please, even 'leagues' and whatnot can create harmful elitism, people being scared to play to 'preserve their rating', etc.
The only distinction I would be willing to make is for novices who have less than N matches or less than N hours in match. Those should be distinguished.
Richard LeMoon:
I was going to suggest a more general ranking system next, so thought approved. Some games allow you to join a general queue or a more league specific queue.
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