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Problems with matchmaking

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Wundsalz:
Matchmaking fills ships with more than 1 gunner
I just wanted to play as a gunner and used the match making system to find a lobby. The matchmaking system put me into ships which already had a gunner 3 times in a row. That's bad because you've designed GoIO in a way that having more than one gunner is not a viable option on any ship with any loadout. Hence I'd appreciate if you'd try to fill ships with 1 captain, 1 gunner and 2 engineers by default (unless the captain has set recommended loadouts in which case the classes suggested there should be used).

Its not possible to change the class after  a match started
with the 3rd re-try, the system put me into a match which started immediately after I've joined the lobby. Unfortunatly I've been a second gunner yet again.
Before the patch it was possible to change ones class after the match started by hoping out of the game and rejoining manually via friendlist or by searching for the match in the lobby browser. I'm not sure whether that's a feature or a glitch, but regardless it has been a handy tool to swap the class right after the match start in a situation like this. Unfortunately I didn't have friends in the lobby I've been in. Hence I couldn't change  my class and we had to play with 2 gunners on a pyramideon against flamers. That didn't turn out well.

GeoRmr:
I'm surprised that Muse hasn't developed a UI for mid-game switching -  it could have certain restrictions such as one use per match and with a penalty timer similar to the AFK button. Everyone has just been using the rejoin via friends list trick for so long - no one has ever to my knowledge managed to abuse the system in-order to cheat - it should be in the game.

Squidslinger Gilder:
<3 Wundsalz.

I'm trying to hold back and be very polite and understanding with all this but...this had been pointed out. Not just by me.

Hoja Lateralus:
What Wundsalz said

Sadly my impression of new patch was:

+ new lobbies look kinda nice

- yeah but nothing else works
- no, no, seriously it doesn't
- really
- Muse wtf

But I want to believe it's just a "few days after new patch" syndrome. On 1.3.7 game was basically unplayable for day or two so I hope that with our support it's a matter of week to set it straight. I really miss the good ol' server list.


--- Quote from: GeoRmr on October 20, 2014, 03:24:07 pm ---I'm surprised that Muse hasn't developed a UI for mid-game switching -  it could have certain restrictions such as one use per match and with a penalty timer similar to the AFK button. Everyone has just been using the rejoin via friends list trick for so long - no one has ever to my knowledge managed to abuse the system in-order to cheat - it should be in the game.

--- End quote ---
My suggested solution was to allow changes up to say 20-30 seconds in game so you can change when you picked wrong loadout without breaking the whole game. I strongly support this.

Imagine:
People cried bloody murder when scramble was brought about, and shockingly it wasn't the end of days.

I highly doubt your "Nothing else works assessment" is accurate, since you can, oh, still play the game...

Let's not dive off the deep end yet, shall we?

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