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Junker viability and builds

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pandatopia:
You will find very quickly that a flamer build will simply not work vs high level players with chem spray.

It is not that you can't overwhelm them with carro/flamer eventually, its that you cannot do that before you die to say, a metamidion.

The junker is a great ship still imo but I prefer artemis + hades for a sniping side, and good old fashioned meta on the other.

I will say though that carro+flamer will destroy any and all pub matches.

Baron Saturday:
You know.  They told me in wrath that i couldn't pvp as a prot warrior and i did to great effect.  In fact, i was top 20 3v for my server at the time.  I'll run the numbers, find the ammo and make it work high level.  Maybe not the best, but certainlyviable.  ;]

pandatopia:

--- Quote from: Baron Saturday on August 22, 2014, 07:44:05 pm ---You know.  They told me in wrath that i couldn't pvp as a prot warrior and i did to great effect.  In fact, i was top 20 3v for my server at the time.  I'll run the numbers, find the ammo and make it work high level.  Maybe not the best, but certainlyviable.  ;]

--- End quote ---

I mean its just simply not effective vs chem. Like, ammo won't change that. Greased or charged potentially does OKAY damage vs say, not doing any damage, but not enough to really be a threat.

I wonder if a gat flamer mortar/flak combo would work though, because of the hull pressure. The arcs may be unviable.

Dutch Vanya:
An aggressive ramming all flamethrower pyramidion is stupidly effective, even against good crews that are chem spraying well.

Imagine:

--- Quote from: Dutch Vanya on August 22, 2014, 08:19:12 pm ---An aggressive ramming all flamethrower pyramidion is stupidly effective, even against good crews that are chem spraying well.

--- End quote ---
It'll get you a few cheap kills, but won't win you the game.

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